Original Source
- Original title: Flash Regions 1.0
- Original author: Ossra
- Original date: June 4, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/flash-regions-1-0.27835/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Flash Region 1.0 ExhydraIntroduction Flash Regions adds the functionality to highlight and 'flash' a specified region or regions in any color, visibly displaying the area to the player. Screenshots
Archived First Post
Exhydra
Flash Regions adds the functionality to highlight and 'flash' a specified region or regions in any color, visibly displaying the area to the player.
Screenshots
After installing the script, you can either place a tag in the 'note' section of a map, or use a script command to add or remove highlighted regions. When inputting a color, remember to use a six digit, hexadecimal color code.
- Note Tag Examples :<flashmap: 25 FFFFFF>
- <flashmap: 25,26,27 FFFFFF>
- Script Examples :add_flash_info(25, 'FFFFFF')
- add_flash_info([25,26,27], 'FFFFFF')
- remove_flash_info(25)
- remove_flash_info([25,26,27])
Flash Regions Demo
Script
Flash Regions Script
Credit and Thanks
- Free to use for commercial and non-commercial projects.
Author's Notes
Other scripts which utlize the 'flash_data' option of the tilemap may disrupt or overwrite stored 'Flash Regions' data.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks - Free to use for commercial and non-commercial projects. Author's Notes Other scripts which utlize the 'flash_data' option of the tilemap may disrupt or overwrite stored 'Flash Regions' data.
Creator Claims / Removal
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