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VXACEFlash Regions 1.0

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Flash Regions 1.0
  • Original author: Ossra
  • Original date: June 4, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/flash-regions-1-0.27835/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Flash Region 1.0 Exhydra​Introduction Flash Regions adds the functionality to highlight and 'flash' a specified region or regions in any color, visibly displaying the area to the player. Screenshots

Archived First Post

Flash Region 1.0
Exhydra
Introduction
Flash Regions adds the functionality to highlight and 'flash' a specified region or regions in any color, visibly displaying the area to the player.

Screenshots



flash-regions-screenshot.png
How to Use
After installing the script, you can either place a tag in the 'note' section of a map, or use a script command to add or remove highlighted regions. When inputting a color, remember to use a six digit, hexadecimal color code.
  • Note Tag Examples :<flashmap: 25 FFFFFF>
  • <flashmap: 25,26,27 FFFFFF>
  • Script Examples :add_flash_info(25, 'FFFFFF')
  • add_flash_info([25,26,27], 'FFFFFF')
  • remove_flash_info(25)
  • remove_flash_info([25,26,27])
Demo
Flash Regions Demo

Script
Flash Regions Script


Credit and Thanks
- Free to use for commercial and non-commercial projects.

Author's Notes
Other scripts which utlize the 'flash_data' option of the tilemap may disrupt or overwrite stored 'Flash Regions' data.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Free to use for commercial and non-commercial projects. Author's Notes Other scripts which utlize the 'flash_data' option of the tilemap may disrupt or overwrite stored 'Flash Regions' data.

Creator Claims / Removal

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