Original Source
- Original title: Happy Party Script (Party has same EXP)
- Original author: noelburgundy27
- Original date: June 7, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/happy-party-script-party-has-same-exp.28004/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Singular Party EXP This script changes the way the EXP is handled. A specified game variable (Variable 001 by default), will be designated to hold the EXP value. Each character will have the same EXP points as that variable, allowing for a singular Party EXP. Functions such as EXP Rate will be rendered useless, and Initializing will only be able to truly affect equipment. And Levels will depend on the class's EXP Curve. Keep these in mind when using this script. This script hardly needs a demo. Try it out...
Archived First Post
This script changes the way the EXP is handled. A specified game variable (Variable 001 by default), will be designated to hold the EXP value. Each character will have the same EXP points as that variable, allowing for a singular Party EXP. Functions such as EXP Rate will be rendered useless, and Initializing will only be able to truly affect equipment. And Levels will depend on the class's EXP Curve. Keep these in mind when using this script.
This script hardly needs a demo. Try it out and see for yourself. This script was inspired by the gameplay in South Park: The Stick of Truth.
To Download the Script, click here.
Known issues:
When adding to the variable in-game, levels only register post-battle. That means to rectify the EXP and Level, one must finish a battle, win or lose. Nothing too major. But, if you encounter any problems, you can message me, comment here, or, for the fastest response, comment on the topic in my Wordpress.
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