public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

VXACEEuphoria - Mood Gauge

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Euphoria - Mood Gauge
  • Original author: Euphoria
  • Original date: April 28, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/euphoria-mood-gauge.26485/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

MOOD GAUGE V1.0 By Euphoria {

Archived First Post

MOOD GAUGE

V1.0

By Euphoria

untitled.png


Description:

This script adds a new gauge to the actor's status in the menu. The gauge is titled "Mood" and can be changed via script calls. 

Features:

To raise a character's mood the script call is: "$game_actors[x].mood_plus" (x being the actors ID). To decrease a character's mood use the script call: "$game_actors[x].mood_minus" (x once again is the actors ID). It only increases/decreases in increments of 5 as of now, and the bar in the menu will change to reflect that value. The script call for conditional branches to check the mood value of an actor is:

"$game_actors[x].mood == y" (x = actors ID, y = mood value)

Important:

This script overwrites the method "draw_actor_simple_status" and may cause problems with other scripts that use this method.

Note:

If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!

Credits/Terms of Use:

Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.

Download Here

Features Mentioned

  • To raise a character's mood the script call is: "$game_actors[x].mood_plus" (x being the actors ID). To decrease a character's mood use the script call: "$game_actors[x].mood_minus" (x once again is the actors ID). It only increases/decreases in increments of 5 as of now, and the bar in the menu will change to reflect that value. The script call for conditional branches to check the mood value of an actor is:
  • "$game_actors[x].mood == y" (x = actors ID, y = mood value)
  • Important:
  • This script overwrites the method "draw_actor_simple_status" and may cause problems with other scripts that use this method.
  • Note:
  • If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
  • Credits/Terms of Use:
  • Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
  • Download Here

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credits/Terms of Use: Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header. Download Here

Referenced Images / Attachments

untitled.png
untitled.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar