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VXACEMenu Customization Module v1.10

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Menu Customization Module v1.10
  • Original author: Engr. Adiktuzmiko
  • Original date: January 16, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/menu-customization-module-v1-10.22404/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Overview This script was made so that other users that don't know much about scripting can easily modify the basics of most of the default windows in the engine. This is done via

Archived First Post

Overview

This script was made so that other users that don't know

much about scripting can easily modify the basics of most

of the default windows in the engine. This is done via

the user just setting and playing around variable values

in the module below.

Take note though that it might take quite a few trial

and errors to get things right.

This Customization Module contains all necessary variables

and general modifications to the default scripts that are

needed. To fully utilize it though and ensure that it works,

you still need to include also the specific scene customization

scripts. Those scripts are just meant to be copy-pasted since

the editables are all in this module

Most of these are just aesthetic changes. Functional changes

are limited to adding/removing of commands and choosing which

data to show on the status windows.

Screenshots [From Custom Style Set-up]

Custom menu status layout + custom bars/gauges (2 pics)

MenuModule00.PNG


MenuModule01.PNG
Status screen

MenuModule02.PNG
Item screen

MenuModule05.PNG
File screen

MenuModule06.PNG
Script Demo

The Demo includes two versions of the script

- The sample set-up that was used to make those screenshots

- The set-up for the default look of the menu

The default version used by the demo is the sample set-up

To switch versions:

- On the game folder, there is a folder named Module

- Inside it are two .rvdata files named Scripts_Default_Menu

and Scripts_Sample_Menu

- Choose whichever script set-up you wanna try and copy it

- Paste into the Data folder

- Delete the Scripts.rvdata file and rename the copied file to Scripts

Get the demo here

or if the above download doesn't work: Download the file MenuModule1.10.zip

Changelog

Version 1.10 - 1/17/2014

- Fixed possible leak points- Optimized to remove unnecessary repetitive actions
FAQS/NOTES

--READ THE HEADER FIRST AND THE DESCRIPTIONS ON EACH VARIABLE

BEFORE ASKING ANYTHING RELATED TO HOW TO USE THE SCRIPT, COMPATIBILITY

AND TERMS OF USAGE--

The bars used in the project are made by me and you can use them if you want to.

Downloads / Referenced Files

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Creator Claims / Removal

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#039#rgss3#script-archive

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