Overview
This script was made so that other users that don't know
much about scripting can easily modify the basics of most
of the default windows in the engine. This is done via
the user just setting and playing around variable values
in the module below.
Take note though that it might take quite a few trial
and errors to get things right.
This Customization Module contains all necessary variables
and general modifications to the default scripts that are
needed. To fully utilize it though and ensure that it works,
you still need to include also the specific scene customization
scripts. Those scripts are just meant to be copy-pasted since
the editables are all in this module
Most of these are just aesthetic changes. Functional changes
are limited to adding/removing of commands and choosing which
data to show on the status windows.
Screenshots [From Custom Style Set-up]
Custom menu status layout + custom bars/gauges (2 pics)
Status screen
Item screen
File screen
Script Demo
The Demo includes two versions of the script
- The sample set-up that was used to make those screenshots
- The set-up for the default look of the menu
The default version used by the demo is the sample set-up
To switch versions:
- On the game folder, there is a folder named Module
- Inside it are two .rvdata files named Scripts_Default_Menu
and Scripts_Sample_Menu
- Choose whichever script set-up you wanna try and copy it
- Paste into the Data folder
- Delete the Scripts.rvdata file and rename the copied file to Scripts
Get the demo here
or if the above download doesn't work:
Download the file MenuModule1.10.zip
Changelog
Version 1.10 - 1/17/2014
- Fixed possible leak points- Optimized to remove unnecessary repetitive actions
FAQS/NOTES
--READ THE HEADER FIRST AND THE DESCRIPTIONS ON EACH VARIABLE
BEFORE ASKING ANYTHING RELATED TO HOW TO USE THE SCRIPT, COMPATIBILITY
AND TERMS OF USAGE--
The bars used in the project are made by me and you can use them if you want to.