Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Actor AI
- Original author: Astfgl66
- Original date: May 15, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/actor-ai.78648/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Astfgl's Programmable Actor AI { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Astfgl's Programmable Actor AI
Hi everyone!
This plugin is an addon to Yanfly's Battle AI Core.
I've always found the autobattle AI to be really bad. So first I created a way to extend yanfly's battle AI core to actors, then took things further and made a custom scene to allow the player to create his own autobattle AI.
If any of you have played Dragon age: Origins, this is my attempt at creating something similar to the tactics tab.
Features:
- Allows the player to define his own battle AI.
- If you don't want the player to, this plugin extends Yanfly's battle AI core functionality to actors who have an autobattle flag.
Screenshots:
How to use:
- Plug and play, just download, save as a .js file and name it "AstfglActorAI", place it below yanfly's battle AI core.
- If you don't want the player to be able to set his own AI, set the parameter to false.
- Instructions on how to add it to the main menu using yanfly's main menu manager are in the help file.
- Use SceneManager.push(Scene_AI) to bring up the scene manually.
- As said above, this is an extension to yanfly's battle AI core. It will not function without it.
- To have the AI take over the actor needs to have an auto battle trait. You can give the traits in any way you want, state, equipment, actor or class. Traits > Other > Special Flag > Auto Battle
Download
Known bugs or incompatibilities:
I didn't have time to do extensive testing, so bugs or incompatibilities may exist. Please leave a message or send me a PM should one arise.
I need a screenshot of the error and of the console (press f8 on the error screen), and a precise description of what happened and what you wanted to do to be able to do anything. Error reports that don't have at least that will be ignored.
Terms of use:
They are in the plugin file for reference, pasted here:
Code:
Yanfly's terms of use apply, please credit me with any of the following
Astfgl66/Pierre MATEO/Pierre MATEO (Astfgl66).
Plans:
I'll first start by making it compatible with my own extension: buffs.
Then I'll look at suggestions for improving the UI, or the functionality.
Credits:
- Yanfly: Battle AI Core and so many other awesome plugins.
Features Mentioned
- Allows the player to define his own battle AI.
- If you don't want the player to, this plugin extends Yanfly's battle AI core functionality to actors who have an autobattle flag.
- Screenshots:
- Spoiler
- How to use:
- Plug and play, just download, save as a .js file and name it "AstfglActorAI", place it below yanfly's battle AI core.
- If you don't want the player to be able to set his own AI, set the parameter to false.
- Instructions on how to add it to the main menu using yanfly's main menu manager are in the help file.
- Use SceneManager.push(Scene_AI) to bring up the scene manually.
- Requirements:
- As said above, this is an extension to yanfly's battle AI core. It will not function without it.
- To have the AI take over the actor needs to have an auto battle trait. You can give the traits in any way you want, state, equipment, actor or class. Traits > Other > Special Flag > Auto Battle
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use: They are in the plugin file for reference, pasted here: Code: Yanfly's terms of use apply, please credit me with any of the following
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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