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[rm2k3] custom title screen eventing problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [rm2k3] custom title screen eventing problem
  • Original author: ScoopJohn
  • Original date: June 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/rm2k3-custom-title-screen-eventing-problem.62918/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker 2000/2003 Support

Summary

Hi guys, today i have another problem with eventing a title screen.  I was working on a clockwise direction changing title screen for my game:  Code: @> Control Variables: [0003:menu choice] = 1

Archived First Post

Hi guys, today i have another problem with eventing a title screen. 
I was working on a clockwise direction changing title screen for my game: 

Code:
@> Control Variables: [0003:menu choice] = 1 

@> Label: 1

@> Conditional Branch: Variable [0003:menu choice] == 1

  @> Move Picture: 12, (21,175), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 2

  @> Move Picture: 12, (87,158), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 3

  @> Move Picture: 12, (181,175), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 4

  @> Move Picture: 12, (104,192), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Key Input Processing: [0002:key pressed], Wait

@> Conditional Branch: Variable [0002:key pressed] == 2

  @> Play SE: 'FF7 - Cursor Move', 100, 100, 50

  @> Control Variables: [0003:menu choice] -= 1 

  @> Conditional Branch: Variable [0003:menu choice] <= 0

    @> Control Variables: [0003:menu choice] = 4 

    @>

   : Branch End

  @> Jump to Label: 1

  @>

 : Branch End

@> Conditional Branch: Variable [0002:key pressed] == 3

  @> Play SE: 'FF7 - Cursor Move', 100, 100, 50

  @> Control Variables: [0003:menu choice] += 1 

  @> Conditional Branch: Variable [0003:menu choice] >= 5

    @> Control Variables: [0003:menu choice] = 1 

    @>

   : Branch End

  @> Jump to Label: 1

  @>

 : Branch End

however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.


https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0

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