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Original Source
- Original title: [rm2k3] custom title screen eventing problem
- Original author: ScoopJohn
- Original date: June 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/rm2k3-custom-title-screen-eventing-problem.62918/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker 2000/2003 Support
Summary
Hi guys, today i have another problem with eventing a title screen. I was working on a clockwise direction changing title screen for my game: Code: @> Control Variables: [0003:menu choice] = 1
Archived First Post
Hi guys, today i have another problem with eventing a title screen.
I was working on a clockwise direction changing title screen for my game:
however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.
https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0
I was working on a clockwise direction changing title screen for my game:
Code:
@> Control Variables: [0003:menu choice] = 1
@> Label: 1
@> Conditional Branch: Variable [0003:menu choice] == 1
@> Move Picture: 12, (21,175), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 2
@> Move Picture: 12, (87,158), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 3
@> Move Picture: 12, (181,175), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 4
@> Move Picture: 12, (104,192), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Key Input Processing: [0002:key pressed], Wait
@> Conditional Branch: Variable [0002:key pressed] == 2
@> Play SE: 'FF7 - Cursor Move', 100, 100, 50
@> Control Variables: [0003:menu choice] -= 1
@> Conditional Branch: Variable [0003:menu choice] <= 0
@> Control Variables: [0003:menu choice] = 4
@>
: Branch End
@> Jump to Label: 1
@>
: Branch End
@> Conditional Branch: Variable [0002:key pressed] == 3
@> Play SE: 'FF7 - Cursor Move', 100, 100, 50
@> Control Variables: [0003:menu choice] += 1
@> Conditional Branch: Variable [0003:menu choice] >= 5
@> Control Variables: [0003:menu choice] = 1
@>
: Branch End
@> Jump to Label: 1
@>
: Branch End
however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.
https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0
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