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VXACEZephyr Menu System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Zephyr Menu System
  • Original author: FenixFyreX
  • Original date: December 6, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/zephyr-menu-system.20689/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

[IMG]http://i53.tinypic.com/2m3jtli.png[/IMG] Version: Ace 1.0​Intro This menu system started from scratch, and I got carried away. It was a menu system for a game being developed by my previous Dev team, Founding Productions, however we halted Zephyr, so I give you Zephyr Menu System, ZMS for short. It uses a category system, where you put commands into categories, and these categories are drop-down inside the menu.

Archived First Post

[IMG]http://i53.tinypic.com/2m3jtli.png[/IMG]
Version: Ace 1.0
Intro
This menu system started from scratch, and I got carried away. It was a menu system for a game being developed by my previous Dev team, Founding Productions, however we halted Zephyr, so I give you Zephyr Menu System, ZMS for short.

It uses a category system, where you put commands into categories, and these categories are drop-down inside the menu.

Features
>> Category system
>> Drop Down effect
>> phase system
>> swap actor positions within party
>> switch activated commands within the menu
>> customizable background(basically can be animated, in a way)
>> any event with <menu_event> will run in the menu, thus allowing tutorials to be created
>> more, just try the demo
Screenshots
[IMG]http://i51.tinypic.com/28tx7gi.png[/IMG]
[IMG]http://i54.tinypic.com/16jognp.png[/IMG]
[IMG]http://i53.tinypic.com/29zd3bd.png[/IMG]
Demo
Download Here

Notes / Q-A
How-To:
Code:
[b]=beginNOTICE: Only the main menu is complete. I'm not sure if I'll give the otherscenes a makeover.----------------------------------------------------------------------------------------------------------------------------------------------------------------GRAPHICAL ASPECTS----------------------------------------------------------------------------------------------------------------------------------------------------------------You need to have these images in the designated folders:Graphics/Menu/CommandInfoBackgroundTextureHPMP_BaseHP_BarMP_BarAny of the above can be in the scene's respective folder within Graphics/Menu,and if present in the subfolder, will be used in that scene instead ofthe default.Graphics/Profiles/Every actor that is seen within the menu needs to have aprofile(portrait) picture.----------------------------------------------------------------------------------------------------------------------------------------------------------------USER ASPECTS----------------------------------------------------------------------------------------------------------------------------------------------------------------There are several commands you can use within an event to automate the menu,and create a tutorial.For an event to function within the menu, a comment<menu_event>must be on the event's page. To halt an event from processing in the menu, justsetup a new page without the comment and turn a self switch on like you normallywould.Now, there are several script calls you can perform within the menu, from yourevent. Unless designated, all commands will begin with "scene"(without quotes).--------------------------------------------------------------------------------scene.auto_back--------------------------------------------------------------------------------Depending on the phase of the menu, this will either:--return to subcommand selection--return to category selection--return scene to map--------------------------------------------------------------------------------scene.auto_main_cmd--------------------------------------------------------------------------------If you are choosing a category:This autoselects the category that is currently selected,and opens its subcommands.Otherwise this does nothing.--------------------------------------------------------------------------------scene.auto_actor_command--------------------------------------------------------------------------------If you are choosing a category's subcommands:This autoselects the subcommand that is currently selected,and starts actor selection.Otherwise this does nothing.--------------------------------------------------------------------------------scene.set_main_index(index)--------------------------------------------------------------------------------This only works if you are selecting a category.This selects a specific category, depicted by index.--------------------------------------------------------------------------------scene.main_cmd_up OR $scene.main_cmd_down--------------------------------------------------------------------------------These only work if you are selecting a category.These move the selection up and down within categories.--------------------------------------------------------------------------------scene.set_sub_cmd(index)--------------------------------------------------------------------------------This only works if you are selecting a subcommand from a category.This selects a subcommand designated by index.--------------------------------------------------------------------------------scene.set_actor_index(index)--------------------------------------------------------------------------------This only works if you are selecting an actor.This selects an actor designated by index.----------------------------------------------------------------------------------------------------------------------------------------------------------------scene.return_scene--------------------------------------------------------------------------------This returns the player to the map.--------------------------------------------------------------------------------=end[/b]
Credit for the custom graphics in the demo go to NeoSky. Credit me for the menu system itself.

Note: This is exclusive to forums.rpgmakerweb.com. You may not release it anywhere else without my permission.
Also: If you wish to use this in a commercial game, contact me first.

If you have any questions and such, do ask. This system is not a beginner's tool. :3

Features Mentioned

  • Spoiler
  • >> Category system
  • >> Drop Down effect
  • >> phase system
  • >> swap actor positions within party
  • >> switch activated commands within the menu
  • >> customizable background(basically can be animated, in a way)
  • >> any event with will run in the menu, thus allowing tutorials to be created
  • >> more, just try the demo

Downloads / Referenced Files

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License / Terms Note

Credit for the custom graphics in the demo go to NeoSky. Credit me for the menu system itself. Note: This is exclusive to forums.rpgmakerweb.com. You may not release it anywhere else without my permission. Also: If you wish to use this in a commercial game, contact me first. If you have any questions and such, do ask. This system is not a beginner's tool. :3

Creator Claims / Removal

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#039#rgss3#script-archive

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