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Simple enough for a child, powerful enough for a developer

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Original Source

  • Original title: Provoke
  • Original author: Tsukihime
  • Original date: October 9, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/provoke.5395/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Effect: Provoke -Tsukihime This script adds a "provoke" effect to your state. When the provoke state is added, all enemies that have not executed their action this turn will have their target index changed to the battler with this state.

Archived First Post

Effect: Provoke


-Tsukihime


This script adds a "provoke" effect to your state.


When the provoke state is added, all enemies that have not executed their action this turn will have their target index changed to the battler with this state.


Download


Script: Download here


Required: Effect Manager


Usage


This is just a proof of concept; it doesn't handle too many things.


For example if the enemy's attack hits all battlers...well this would be kind of useless. If it hits random targets, also useless. But realistic!


Just tag a state with

Code:
<eff: provoke>

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#rgss3#script-archive

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