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VXACEInstant Event Commands

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Instant Event Commands
  • Original author: TDS
  • Original date: August 6, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/instant-event-commands.3806/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Instant Event Commands 1.0 ​ by TDS ​

Archived First Post

Instant Event Commands 1.0




by TDS


Introduction

This script allows you to process event commands instantly. Which basically means that it allows you to skip an event to a specific part while running everything from the start up to it allowing to continue working on a long story or complex event from a certain point instead of having to restart it each time you want to make changes.

Features

- Process Event commands isntantly.

- Skip to an index command in an event.

How to Use

Instructions are on the script.

Script

Script

Credit and Thanks

- TDS

Author's Notes

The indexing sytem can take a bit of getting used to, which is why it's good to have the RGSS console turned on to see which event command index is currently running.

Also certain script calls may not work with it since it's meant to process only event commands, they can be easily added into it though if someone wants to make their own instant version of a script call.

Restrictions

Only for use in non-commercial games.

Features Mentioned

  • Process Event commands isntantly.
  • Skip to an index command in an event.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - TDS Author's Notes The indexing sytem can take a bit of getting used to, which is why it's good to have the RGSS console turned on to see which event command index is currently running.

Creator Claims / Removal

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