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VXACEThe Event Extender

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: The Event Extender
  • Original author: Grim
  • Original date: August 30, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/the-event-extender.4503/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Summary Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example). The purpose of this script is to offer some easy-to-use commands in order to help the making of event-based systems less painful. Of course, this script won't allow you to compete with experienced scripters, but I honestly think that it can be a good initiation to programmation and to the joy of going further with event making.

Archived First Post

Summary

Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example).

The purpose of this script is to offer some easy-to-use commands in order to help the making of event-based systems less painful.

Of course, this script won't allow you to compete with experienced scripters, but I honestly think that it can be a good initiation to programmation and to the joy of going further with event making.

Overview

It's obvious that I was greatly inspired by the Local Variables script written by Nuki (since this script relies heavily on its concept) and by the Event Language designed by Roys and Avygeil. However, my goal was to keep the simplicity of the native local variables (and their command module) while offering a large number of possibilities.

Thanks to it was born the Event-Extender script, which is used by means of script calls.

This documentation will try its best to explain how it works.

Special thanks

A lot of people helped me in the making of this script, be it in terms of conceptualization or for technical prolems.

I hope I didn't forget anybody!

Nuki, Zeus81, Molok, Zangther, Joke, Magicalichigo, Teraglehn, Lidenvice, Al Rind, Avygeil, S4suk3, brandobscure (lol), Ulis, Raho, Strall, Scriptopathe, Rabah, Testament, Ypsoriama (and Hiino for the english translation, I love you Hiino you're the best, yeah... of course !).

Here 's the code and the documentation:

https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/EventExtender.rb (script)

http://www.biloucorp.com/BCW/Grim/Notices/EventsExtender/UK.html (Documentation)

Downloads / Referenced Files

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