Introduction
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Create a unique Symbol Locks across dungeons, hideouts or anything
puzzle or riddle locations.
How it works
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Use the scriptcall to define symbols for each digit:
setSymbols(digit, [symbols])
Example:
You want to have an 6 digit input.
setSymbols(1, ["0","F","E","$","4"])
setSymbols(2, ["$","G","+","@"])
setSymbols(3, ["G","V"])
setSymbols(4, [">","<","-","\","2","3"])
setSymbols(5, ["|","4","="])
setSymbols(6, ["?","","H","/"])
After the scripcall, use the number input command (variable Id, digits)
If you choose variable 2, 6 digits, in the conditional branch check:
$gameVariables.value(2) === "F+V\=?"
You can make an else branch if its wrong, to see if it matches.
That's all there is.