Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV/MZ SDJB_htmlProgress
- Original author: ShadowDragon
- Original date: May 6, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/sdjb_htmlprogress.183514/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
PluginName: SDJB_ htmlProgress Author: ShadowDragon This html manipulation add a dynamic progress (5 seconds for 100% circle). you can add as many as you like, inside the plugin setup.
Archived First Post
PluginName: SDJB_ htmlProgress
Author: ShadowDragon
This html manipulation add a dynamic progress (5 seconds for 100% circle).
you can add as many as you like, inside the plugin setup.
In the screenshots below, up to 7, depending on the size you use for it.
Last screenshot has slightly shorter than the first 2, so it can fit 12 on vanilla size (816x624).
If you know CSS, you can do a lot more neat stuff, the layout comes with the look you see.
Colors can be choses in the setup of it.
Download from itch.io (once ready, require my SDJB_htmlBase!) (not yet released)
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.
Author: ShadowDragon
This html manipulation add a dynamic progress (5 seconds for 100% circle).
you can add as many as you like, inside the plugin setup.
In the screenshots below, up to 7, depending on the size you use for it.
Last screenshot has slightly shorter than the first 2, so it can fit 12 on vanilla size (816x624).
If you know CSS, you can do a lot more neat stuff, the layout comes with the look you see.
Colors can be choses in the setup of it.
Code:
Open the plugin file and locate:
Game_System.prototype.initHtmlProgress
How it works
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Inside this function you will find a list of objects like this:
label: "progress1", //=> Name shown on the progress bar
varId: 101, //=> Variable ID that controls the progress
max: 100, //=> Maximum value of the bar
color: "#04FC45" //=> Bar color (hex format)
Each object defines one progress bar.
Edit, add, or remove entries as needed.
Scriptcall
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htmlProgress.open();
Opens the progress layout.
Closes automatically on player input.
Download from itch.io (once ready, require my SDJB_htmlBase!) (not yet released)
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon
Creator Claims / Removal
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