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Original Source
- Original title: MZ OpenType Pixel Font Renderer (MV & MZ)
- Original author: utunnels
- Original date: August 12, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/opentype-pixel-font-renderer-mv-mz.171027/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Spoiler: Screenshots { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Introduction
This plugin uses opentype.js - an OpenType/TTF font parser - to achieve precise text rendering in both browser and Node.js environments. The plugin is designed specifically for pixel-perfect font display, it modifies the core CanvasRenderingContext2D methods (fillText, measureText, and strokeText) while maintaining engine compatibility.Features
- Automatic pixel grid alignment for crisp text rendering
- Customizable font configurations through parameters
- Size configurations for various display resolutions
- Unicode character range specification
Usage
tl;drThere's a passive mode version called UT_OpenTypePixelFont.js, which doesn't require any parameter to work. But if you need to fine-tune the settings, you can read the following section about parameters.
Plugin Parameters
Configure your fonts through an array of structured objects with these properties:- Font File
(String) Path to your font file (e.g., pixeloperator.ttf) - Font Family Name
(String) Target font family to replace:- MV: Typically GameFont
- MZ: Defaults are rmmz-mainfont (primary) & rmmz-numberfont (gauges)Note: Actual font replacement must be handled through RPG Maker's native systems
- Snap to Pixel
(Boolean) Enable pixel grid alignment (crucial for pixel font rendering)
Default: ON(true) - Base Size
(Number|Object) Optimal font size configuration:- Single value: e.g., 16 for PixelOperator
- Size map: Custom scaling rules (e.g., {28:24, 72:80} scales 28→24, 72→80)Automatically calculates nearest whole-number scaling while preserving game variables
- Unicode Range
(String) Character subset coverage using CSS unicode-range syntax
Default: U+0-10FFFF (all characters) Use when employing multiple font files for a single family
Terms of Use
- Free Usage: Compatible with commercial/non-commercial projects
- Attribution: Optional (not required)
- Modifications: Permitted for personal use
- Redistribution: Prohibited without explicit authorization
Disclaimer:
The demonstration font files included in this download are provided solely for testing purposes and are NOT part of the plugin. If you wish to use these fonts in actual projects, you MUST consult their respective license terms. Links to the fonts:https://www.dafont.com/5x5-pixel.font
https://notabug.org/HarvettFox96/ttf-pixeloperator
https://files.ax86.net/terminus-ttf/ (Some glyphs are used by arrows32.ttf in the demo)
Features Mentioned
- Automatic pixel grid alignment for crisp text rendering
- Customizable font configurations through parameters
- Size configurations for various display resolutions
- Unicode character range specification
- Usagetl;dr
- There's a passive mode version called UT_OpenTypePixelFont.js, which doesn't require any parameter to work. But if you need to fine-tune the settings, you can read the following section about parameters.
- Plugin ParametersConfigure your fonts through an array of structured objects with these properties:
- Font File
- (String) Path to your font file (e.g., pixeloperator.ttf)
- Font Family Name
- (String) Target font family to replace:
- MV: Typically GameFont
- MZ: Defaults are rmmz-mainfont (primary) & rmmz-numberfont (gauges)Note: Actual font replacement must be handled through RPG Maker's native systems
- Snap to Pixel
- (Boolean) Enable pixel grid alignment (crucial for pixel font rendering)
- Default: ON(true)
- Base Size
- (Number|Object) Optimal font size configuration:
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use Free Usage: Compatible with commercial/non-commercial projects Attribution: Optional (not required) Modifications: Permitted for personal use
Creator Claims / Removal
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