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MV SDJB_AnimatedIcons

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV SDJB_AnimatedIcons
  • Original author: ShadowDragon
  • Original date: November 20, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/sdjb_animatedicons.181110/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

PluginName: SDJB_AnimatedIcons Author: ShadowDragon Status: {

Archived First Post

PluginName: SDJB_AnimatedIcons
Author: ShadowDragon

Status:
statusMV.gif


Equipment: (notice 3 stars? id: = stars id, bgIcon is single id)!
equipMV.gif


Window Message:
MV message.gif


Code:
Window_Base
    Window_Selectable
    Window_Help
    Window_Gold
    Window_SkillStatus  => complete
    Window_EquipStatus
    Window_ShopStatus
    Window_Message  => complete
    Window_ScrollText
    Window_MapName

Window_Selectable
    Window_Command
    Window_MenuStatus  => complete
        Window_MenuActor
    Window_ItemList  => complete
        Window_EquipItem
        Window_ShopSell
        Window_EventItem
        Window_BattleItem
    Window_SkillList  => complete
        Window_BattleSkill
    Window_EquipSlot  => complete
    Window_Status  => complete
    Window_SavefileList
    Window_ShopBuy  => complete
    Window_ShopNumber
    Window_BattleLog
    Window_BattleStatus  => complete
        Window_BattleActor
    Window_BattleEnemy

Window_Command
    Window_HorzCommand
        Window_ItemCategory
        Window_EquipCommand
        Window_ShopCommand
    Window_MenuCommand
    Window_SkillType
    Window_Options
    Window_ChoiceList
    Window_PartyCommand
    Window_ActorCommand
    Window_TitleCommand
    Window_GameEnd

(Window's with sub windows are mostly linked that works as well.
other windows has special treatment for offset)

JavaScript:
<animated icon>
 id: 12
 bgicon: 4
 rotation: left
 speed: 120
 hue: 60
 cycleSpeed: 45
 </animated icon>

id = the base icon
bgicon runs behind the base icon
rotation right or left
speed 1-n
hue color to use (ideal to make an color run behind it)
cycleSpeed set the array speed (able for id, bgIcon and hue array's


=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB


=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER.


This plugin is in WIP

(file is below as it require my base plugin (SDJB_Base or SDJB_BaseMZ (minified version))

Download from itch.io

Downloads / Referenced Files

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License / Terms Note

=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#js-development

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