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MZ SDJB_AnimatedIconsMZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ SDJB_AnimatedIconsMZ
  • Original author: ShadowDragon
  • Original date: December 2, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/sdjb_animatediconsmz.181277/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

PluginName: SDJB_AnimatedIcons Author: ShadowDragon ShopBuy window {

Archived First Post

PluginName: SDJB_AnimatedIcons
Author: ShadowDragon

ShopBuy window

AnimatedIconsMZ200.gif


BattleStatus Default only show 1 icon and cycle through.
default.gif


Window Animated (by notetag static or animated)
animated.gif


Message Window
mzmsg.gif


Code:
Window_Base
    Window_Scrollable
    Window_Help
    Window_Message => complete
    Window_ScrollText
    Window_MapName
    Window_BattleLog

Window_Scrollable
    Window_Selectable

Window_Selectable
    Window_Command
        Window_HorzCommand
            Window_ItemCategory
            Window_EquipCommand
            Window_ShopCommand
        Window_MenuCommand
        Window_SkillType
        Window_ChoiceList
        Window_PartyCommand
        Window_ActorCommand
        Window_TitleCommand
        Window_GameEnd
        Window_Gold
        Window_Options
    Window_ItemList => complete
        Window_EquipItem
        Window_ShopSell
        Window_EventItem
        Window_BattleItem
    Window_SkillList => complete
        Window_BattleSkill
    Window_SavefileList
    Window_ShopBuy => complete
    Window_ShopNumber
    Window_BattleEnemy
   
Window_Command
    Window_StatusBase
        Window_MenuStatus => complete
            Window_MenuActor
        Window_SkillStatus => complete
        Window_EquipStatus => complete
        Window_EquipSlot => complete
        Window_Status => complete
        Window_StatusParam
        Window_StatusEquip => complete
        Window_ShopStatus
        Window_BattleStatus  => complete
            Window_BattleActor

(Window's with sub windows are mostly linked that works as well.
other windows has special treatment for offset)

JavaScript:
<animated icon>
 id: 12
 bgicon: 4
 rotation: left
 speed: 120
 hue: 60
 cycleSpeed: 45
 </animated icon>

id = the base icon
bgicon runs behind the base icon
rotation right or left
speed 1-n
hue color to use (ideal to make an color run behind it)
cycleSpeed set the array speed (able for id, bgIcon and hue array's


I put MZ for now to a little halt to continue on the MV version.

=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB


=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER.


This plugin is in WIP

(file is below as it require my base plugin (SDJB_BaseMZ (minified version))

Download from itch.io

Downloads / Referenced Files

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License / Terms Note

=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#js-development

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