Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MZ and RMMV - Advanced Change SaveLocation
- Original author: DevRPG2k
- Original date: July 15, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/and-rmmv-advanced-change-savelocation.138516/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Download: GitHub Version: 0.4 (Test) Terms of use: It is allowed to modify
Archived First Post
Download: GitHub
Version: 0.4 (Test)
Terms of use:
It is allowed to modify
Can be used in commercial and non-commercial games
It is not necessary to credit me, but I am happy if you do.
About:
This Plugin works on games made with RMMV and RMMZ
But only those exported to Windows and using the NW.js platform
Instructions:
After downloading the file or copying the code, move or create the JS file named
When activating in the Rpg Maker Plugins manager you will have two options:
Setting the path:
To better understand, I made a caption:
{Game} is where files are located, like Game.exe
{SO} is the drive where the operating system is installed, like C
{User} is the connected user's folder
The options are:
Setting the folder name:
Here you define the name of the folder that will store the savefiles, this option does not work with {Game}\save or {Game}\.
The options are:
Version: 0.4 (Test)
Terms of use:
It is allowed to modify
Can be used in commercial and non-commercial games
It is not necessary to credit me, but I am happy if you do.
About:
This Plugin works on games made with RMMV and RMMZ
But only those exported to Windows and using the NW.js platform
Instructions:
After downloading the file or copying the code, move or create the JS file named
Advanced_ChangeSaveLocation.js in your project's Plugins folder.When activating in the Rpg Maker Plugins manager you will have two options:
- One to define the path of the folder where the savefiles will be
- And another to define the folder name
Setting the path:
To better understand, I made a caption:
{Game} is where files are located, like Game.exe
{SO} is the drive where the operating system is installed, like C
{User} is the connected user's folder
The options are:
- {Game}\save\ (Core Default)
- {Game}\ (Where is Game.exe located)
- {SO}:\ProgramData
- {SO}:\Users\{User}\Appdata\Local
- {SO}:\Users\{User}\Appdata\Roaming
- {SO}:\Users\Public\Documents
- {SO}:\Users\{User}
- {SO}:\Users\{User}\Documents\
Setting the folder name:
Here you define the name of the folder that will store the savefiles, this option does not work with {Game}\save or {Game}\.
The options are:
- GameTitle -> The folder will be named the same as the title in the game bar
- GameTitle (without space) -> Spaces that exist in the game title will not be included in the folder name
My Rpg Game is converted toMyRpgGame - GameTitle (underline replaces spaces) -> It is, as already shown, to replace the spaces with underlines
My Rpg Game is converted toMy_Rpg_Game - Developer defined -> Here the developer defines a custom name, which just switch to text mode.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use: It is allowed to modify Can be used in commercial and non-commercial games It is not necessary to credit me, but I am happy if you do.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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