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MZ ODW - Plugins Collection WIP

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ ODW - Plugins Collection WIP
  • Original author: r66r
  • Original date: January 21, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/odw-plugins-collection-wip.164994/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

In this thread, I'll be sharing my explorations with the various RPG Maker MZ plugins we develop at Open Digital World. It also acts as a global developer's log, while sharing/informing about ongoing or upcoming updates to our plugins. About the terms of use All the plugins described in this thread are free of charge and are licensed under the MIT license. If you wish, you can download them and develop/improve them on your own. For simplicity's sake, we've also added a link to the source code on Gitlab, so...

Archived First Post

In this thread, I'll be sharing my explorations with the various RPG Maker MZ plugins we develop at Open Digital World. It also acts as a global developer's log, while sharing/informing about ongoing or upcoming updates to our plugins.

About the terms of use
All the plugins described in this thread are free of charge and are licensed under the MIT license. If you wish, you can download them and develop/improve them on your own. For simplicity's sake, we've also added a link to the source code on Gitlab, so you can do it easily without having to ask us, but also in case of need, so you can help other developers debug the plugins if we can't do it ourselves quickly (which is quite rare, but you never know).

Important: No support for released plugin features will be provided in this thread (please use the released plugin thread for this). This thread will be used exclusively to discuss with you about new features to come or under development.



Released Plugins
  • Core Plugin v1.1.0
  • Multi-Language System Plugin v2.0.0
  • Advanced Picture System Plugin v2.0.0
  • Title Map System Plugin v1.0.0
  • Gameover Map System Plugin v1.0.0

Check this thread for more information.



Choice Message System Plugin (ongoing design)

This plugin lets you manage and display interactive choices in a more flexible and configurable way than RMMZ's native event editor features. It has been designed specifically for player choice scenes on maps, and uses the plugin's commands as an alternative to the Show Choices functionality.

Key features under development
  • v1.0
    • Customizable window (size, position, background and skin, fonts)
    • Dynamic window height (number of choices)
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



Narrator Message System Plugin (ongoing design)

This plugin lets you manage and display text messages in a more flexible and configurable way than RMMZ's native event editor features. It has been designed specifically for map narration scenes, and uses the plugin's commands as an alternative to the Show Text functionality.

Key features under development
  • v1.0
    • Customizable window (size, position, background and skin, fonts)
    • Dynamic window height (number of line breaks)
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



Dialog Message System Plugin (ongoing design)

This plugin lets you manage and display text messages in a more flexible and configurable way than RMMZ's native event editor features. It has been designed specifically for dialog scenes between characters on maps, and uses the plugin's commands as an alternative to the Show Text functionality.

Key features under development
  • v1.0
    • Customizable dialog window with different skins
    • Dynamic anchoring of the window according to the character who's speaking
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



Battle Map System Plugin (ongoing design)

This plugin enhances the basic features of maps by adding the ability to declare a map as a battle scene, and displaying / customizing the scene commands.

Key features under development
  • v1.0
    • Integrate battle system and features into a map
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



Character Sprites System Plugin (prerelease)

This plugin lets you replace the usual 4x3 grid of character sprites with sprites that can be customized by direction (according to numeric keypad numbers or compass directions), pose (idle, walk, run, jump, climb), and a variable number of frames. This can be easily configured with notetags for actors (players, followers), enemies and events. The plugin's commands also let you change sprite names and poses on the fly.

=> Replaces our previous Advanced Character System Plugin.

Key features under development

  • v1.0
    • Use spritesets to configure different sets of sprites for the 5 pose types (idle, walk, run, jump, climb), adjusting the display speed per frame for each.
    • Link spriteset to actors and enemies, with the ability to change the sprite base and pose permanently (and not just on the fly).
    • Take into account numerical (numpad) or cardinal (compass) directions in sprite names.
    • Make the plugin as compatible as possible with all poses offered by the 8D Character Creator application, using the default exported sprite names.
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



Character Detector System Plugin (ongoing development)

This plugin adds map characters detection scripts, configurable per object in different directions, for easy use in parallel event design, for example, for remote or proximity interaction.

Key features under development
  • v1.0
    • Add a mechanism for detecting characters on the map, for the player, followers and events.
    • Add a set of scripts to call in events to use this mechanism.
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab



XXX (ongoing development)

xxx

Key features under development
  • v1.0
    • xxx
See the release notes for details of the plugin's active features.

Links
  • Source code: GitLab

Downloads / Referenced Files

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License / Terms Note

About the terms of use All the plugins described in this thread are free of charge and are licensed under the MIT license. If you wish, you can download them and develop/improve them on your own. For simplicity's sake, we've also added a link to the source code on Gitlab, so you can do it easily without having to ask us, but also in case of need, so you can help other developers debug the plugins if we can't do...

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-development

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