Original Source
- Original title: Unite - Burned -
- Original author: Aesica
- Original date: November 2, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/burned.101703/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Intro So in my current project, I wanted to make certain abilities, weapons, armor, etc react differently with different enemy race types. At first, I figured I'd just fake it and use elements, but I quickly began to realize that wasn't going to be good enough. So I spent a few hours making something that would give me the extra complexity I wanted. This thing was the result. While relatively simple compared to a lot of what I see here, I figured it's probably useful enough that it warrants sharing...
Archived First Post
So in my current project, I wanted to make certain abilities, weapons, armor, etc react differently with different enemy race types. At first, I figured I'd just fake it and use elements, but I quickly began to realize that wasn't going to be good enough. So I spent a few hours making something that would give me the extra complexity I wanted. This thing was the result.
While relatively simple compared to a lot of what I see here, I figured it's probably useful enough that it warrants sharing anyway, so here!
What is it?
Tentatively called "Race Core," it's a plugin that allows you to assign races to actors and enemies, as well as modifiers that interact with these races on pretty much anything relevant to combat: actors, enemies, classes, items, skills, weapons, armor, and states.
What can I do with it?
Just some examples of what you can make with it:
- Dark Knight Cecil's dark swords, which deal negligible damage to undead when using physical attacks.
- Dragon Quest 3/4's Dragon Killer sword, which deals extra physical damage to dragons.
- A partywide buff skill that increases all damage dealt to, and reduces all damage received by enemy demons.
- A Rod that enables the user's magical attacks to deal additional damage to constructs.
- A shield that reduces physical (or magical, or both) damage from undead.
- A Exorcist class that deals extra damage to demons and undead with all attacks.
- An EMP Grenade that deals heavy damage to mechanical enemies, but minimal damage to everyone else.
- With Yanfly's auto passive states, you can create passive skills which, when learned, increase an actor's physical (or magical, or both) damage against, say, Mechanical enemies.
- Enemies that deal extra damage to Humans, making any nonhuman party members a good strategic choice against those enemy types. (although you really will need to clue your players in on this somehow)
- Bows/Thrown weapons that deal extra damage to flying enemies
- ...and so on!
If you use libra/scan abilities or a bestiary of sorts in your game, there's function calls available to assist in fetching the enemy's assigned race. Or races in case you want to assign more than 1 to a given enemy. Unleash the Undead Plants!
All the important how-tos are in the plugin help/description.
When will it be released?
Just as soon as I'm certain it won't explode in a horrible mess. Probably.
Where can I get it?
https://github.com/Aesica/RMMV/blob/master/AES_RaceCore.js
Conclusion
Feel free to try it out if it appeals to you, although I haven't tested it as extensively as I'd like to so there's probably bugs. If you decide to try it out and find any, feel free to report them. So yeah, enjoy and stuff. Maybe!
Downloads / Referenced Files
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