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MZ Real-time Grid-based Combat

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Real-time Grid-based Combat
  • Original author: NhatNguyen
  • Original date: April 18, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/real-time-grid-based-combat.177034/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

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Archived First Post

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Bring your RPG battles to life with DSI Realtime Grid-Based Battle System (RGBS)! This plugin is designed to introduce a dynamic, real-time, grid-based combat system to RPG Maker MZ, offering high customizability for battles, projectiles, and visual effects.

Features
  • Grid-Based Combat: Manage battles using a grid layout where characters and enemies are placed on panels, allowing for strategic movement and positioning.
  • Projectile System: Shoot and manage projectiles across the grid with adjustable speeds, damage formulas, and customizable animations.
  • Real-Time Movement: Units move smoothly across the grid, with real-time action including both tile-based and pixel-based movement options.
  • Customizable Commands: Includes various commands such as attacking, moving, and using weapons with special animations and status effects.
  • Status Effects: Apply and manage status effects like flinch and death, which affect the motion and behavior of entities in battle.
  • Entity Models: Dynamic sprites and animations for each entity, including weapon handling and visual effects for special actions (e.g., attacks, victory, and damage).
  • Projectile & Damage Area Types: Choose between different area types for attacking, such as line, cross, and square, each with customizable ranges and damage outputs.
  • Effect Handling: Visual effects like flashing, collapse, and disappear with detailed control over durations and behavior.
Video

Release Date

TBD
Playtest

Features Mentioned

  • Grid-Based Combat: Manage battles using a grid layout where characters and enemies are placed on panels, allowing for strategic movement and positioning.
  • Projectile System: Shoot and manage projectiles across the grid with adjustable speeds, damage formulas, and customizable animations.
  • Real-Time Movement: Units move smoothly across the grid, with real-time action including both tile-based and pixel-based movement options.
  • Customizable Commands: Includes various commands such as attacking, moving, and using weapons with special animations and status effects.
  • Status Effects: Apply and manage status effects like flinch and death, which affect the motion and behavior of entities in battle.
  • Entity Models: Dynamic sprites and animations for each entity, including weapon handling and visual effects for special actions (e.g., attacks, victory, and damage).
  • Projectile & Damage Area Types: Choose between different area types for attacking, such as line, cross, and square, each with customizable ranges and damage outputs.
  • Effect Handling: Visual effects like flashing, collapse, and disappear with detailed control over durations and behavior.
  • Video
  • Release Date
  • TBD
  • Playtest
  • RPG Maker MZ - Real-time Grid-based Combat by Siro Games
  • A real time grid-based combat plugin takes inspiration from Megaman Battle Network series.
  • sirogamesdev.itch.io

Downloads / Referenced Files

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Referenced Images / Attachments

sirogamesdev.itch.io
sirogamesdev.itch.io
sirogamesdev.itch.io
sirogamesdev.itch.io
Creator Claims / Removal

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#rpg-maker-archive#js-development

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