PluginName: SDJB_CoinsCurrency Author: ShadowDragon This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.
PluginName: SDJB_CoinsCurrency
Author: ShadowDragon
This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from
the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.
This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from
the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.
FailSafe DigitGrouping
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By default, this plugin disabled Digit Grouping in YEP_CoreEngine!
Digit Grouping allows Gold to be separated by a comma, using that
and YEP_ShopMenuCore gives an NaN error on buying/selling items.
If using YEP_ShopMenuCore, Place this one below it.
This plugin requires TSR_TextColorAddon.
RPG Maker MV plugin
the-northern-frog.itch.io
How it works
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This plugin make obtained gold into 4 different currency.:
Copper coins, Silver coins, Gold coins and Platinum Coins.
Set the ratio in the parameter and it's icon as default is 100.
For example, if the player picks up 100 gold, this will convert it to 1 silver.
If a player had 96 silver and gain 26 silver, it end up in 1 gold and 22 silver.
By default,
100 copper = 1 silver
100 silver = 1 gold
100 gold = 1 platinum
===
TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
Version + UPDATE'S
04-11-2024 Version 1.0.0 first release
07-11-2024 Version 1.0.1 Patch for YEP_ShopMenuCore
===
WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.
it require my
SDJB_Base plugin and
TSR_TextColorAddon in order to work!
I leave the plugin here if you want to use it.
- CHANGES FROM THE ORIGINAL PLUGIN (found
here)
- alter the currency formula to allow 4 currencies (platinum, gold, silver, copper)
instead of the original gold, silver and copper
- alter BattleManager.displayGold() to show the currency correctly (not by name)
- better parsing of parameters
- able to hide currency if you have none of it (it does show the other on 0 if higher value exist)
- compability with YEP_ShopMenuCore to show all currencies (place below it if using it).
if there are issues, let me know.
=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon