public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MV SDJB_CoinsCurrency

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV SDJB_CoinsCurrency
  • Original author: ShadowDragon
  • Original date: November 7, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/sdjb_coinscurrency.173084/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

PluginName: SDJB_CoinsCurrency Author: ShadowDragon This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.

Archived First Post

PluginName: SDJB_CoinsCurrency
Author: ShadowDragon

This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from
the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.

CoinsCurrency.jpg

This plugin is based from Shiggy's MultiCurrency plugin (improved and altered) from
the default Gold, Silver, Copper to allow, Platinum, Gold, Silver, Copper currency.

FailSafe DigitGrouping
͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞
By default, this plugin disabled Digit Grouping in YEP_CoreEngine!
Digit Grouping allows Gold to be separated by a comma, using that
and YEP_ShopMenuCore gives an NaN error on buying/selling items.
If using YEP_ShopMenuCore, Place this one below it.
This plugin requires TSR_TextColorAddon.

How it works
͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞
This plugin make obtained gold into 4 different currency.:
Copper coins, Silver coins, Gold coins and Platinum Coins.
Set the ratio in the parameter and it's icon as default is 100.
For example, if the player picks up 100 gold, this will convert it to 1 silver.
If a player had 96 silver and gain 26 silver, it end up in 1 gold and 22 silver.
By default,
100 copper = 1 silver
100 silver = 1 gold
100 gold = 1 platinum

=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB

Version + UPDATE'S
04-11-2024 Version 1.0.0 first release
07-11-2024 Version 1.0.1 Patch for YEP_ShopMenuCore

=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.

it require my SDJB_Base plugin and TSR_TextColorAddon in order to work!
I leave the plugin here if you want to use it.

- CHANGES FROM THE ORIGINAL PLUGIN (found here)
- alter the currency formula to allow 4 currencies (platinum, gold, silver, copper)
instead of the original gold, silver and copper
- alter BattleManager.displayGold() to show the currency correctly (not by name)
- better parsing of parameters
- able to hide currency if you have none of it (it does show the other on 0 if higher value exist)
- compability with YEP_ShopMenuCore to show all currencies (place below it if using it).

if there are issues, let me know.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon

Referenced Images / Attachments

the-northern-frog.itch.io
the-northern-frog.itch.io
the-northern-frog.itch.io
the-northern-frog.itch.io
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-development

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar