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Kien's Linear Motion Battle System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Kien's Linear Motion Battle System
  • Original author: kien
  • Original date: July 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/kiens-linear-motion-battle-system.65601/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

About I was working on this plugin, and finally got something at least playable. Part of the system is inspired by Moghunter's LMBS script released in VX Ace. My Appreciations here. The plugin is still in development, and plenty of features is planning to be implemented.

Archived First Post

About
I was working on this plugin, and finally got something at least playable.
Part of the system is inspired by Moghunter's LMBS script released in VX Ace. My Appreciations here.
The plugin is still in development, and plenty of features is planning to be implemented.
Not compatible with YEP Battle Core and any similar plugins that modify battle scenes
Any bug reports and suggestions are welcomed!

Demo, Plugin, and Descriptions
on my GitHub
Also an Browser Play sample at here

Implemented Features
  • Battler Movements
  • Skill Motions
  • A simple Ai, in an extensible way
  • Projectiles generated through skill.
  • Aerial Cast of skill
  • Weapon Sprite separate from Character Sprite
  • Multi-Functional Editor for JSON property use in this plugin in here
  • Skill Name And Quick Messaging
  • Combo/Chain system
Planning Features
  • More commands for skill motion
  • Documentation + Tutorial for the plugin and the editor.

Downloads / Referenced Files

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Creator Claims / Removal

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#039#rpg-maker-archive#js-development

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