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MZ Fishing plug-in [in progress]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Fishing plug-in [in progress]
  • Original author: vala411
  • Original date: September 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/fishing-plug-in-in-progress.161076/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Greetings all. This is my first time trying to code a plug-in so any advice is greatly appreciated. I might have gotten a bit stuck. The javascript that I have so far can be read here: Vala_Fishing.js It is basically supposed to be a Fishing mini-game where you can catch fish of different rarities, clams with the chance to get pearls, and if very lucky a Mermaid.

Archived First Post

Greetings all.
This is my first time trying to code a plug-in so any advice is greatly appreciated. I might have gotten a bit stuck.
The javascript that I have so far can be read here: Vala_Fishing.js

It is basically supposed to be a Fishing mini-game where you can catch fish of different rarities, clams with the chance to get pearls, and if very lucky a Mermaid.

If the player successfully catches a clam, there is a chance to obtain a pearl based on the "PearlChance" parameter. If the pearl is obtained, it is added to the player's inventory, and a message is displayed, indicating the pearl reward.

When a mermaid is caught, the plugin should trigger a cutscene after which the Mermaid gives the player a quest. There is room for improvement here as you don't have to catch the same mermaid each time and different mermaids could give the player different quests.

The part I think I'm mostly stuck with is getting the mermaid quest to work. >_<

P.s. Haven't used Java since Highschool 7 years ago

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#rpg-maker-archive#js-development

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