Original Source
- Original title: MV Extension to Yanfly Doodads plugin - Rotating doodads
- Original author: ZephyrAM
- Original date: June 15, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/extension-to-yanfly-doodads-plugin-rotating-doodads.96528/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
This was a requested plugin I put together and now it needs testing! It, of course, requires Yanfly's Grid Free Doodads plugin and everything that plugin requires, and it allows you to rotate the doodads as you're placing them on the map, by as little as 1 degree at a time. This is an extension, so much of the code comes from Yanfly, especially the bits I couldn't alias. Along with that, if Yanfly updated the base plugin, it's 'possible' this extension could break it if not changed. Let me...
Archived First Post
This is an extension, so much of the code comes from Yanfly, especially the bits I couldn't alias. Along with that, if Yanfly updated the base plugin, it's 'possible' this extension could break it if not changed. Let me know if you have any issues!
No terms of use restrictions.
Note: In order to use the default numpad controls, you 'must' have your Numlock on. Keycodes change if Numlock is off.
ZephAM_YEPDoodadExt.js
Update: (Version 0.6 newest)
- Fixed 'cannot read property length of null' error showing up on map change
~version 0.5~
- Added 'Undo' to Doodad Placement. Ctrl + Z will remove the last placed Doodad. Repeated uses will continue removing Doodads back through the placement order.
- Fixed Rotation changing in Edit mode.
- Fixed 'Z' key placing duplicate Doodads.
~version 0.2~
-
Planned Improvements:
- Method to mirror/flip doodads without conflicting with Scale X/Scale Y. Avoid slowdown issues: does scale.x *= -1 bear the problem, or only setTransform()?
Issues found:
-
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
No terms of use restrictions. Note: In order to use the default numpad controls, you 'must' have your Numlock on. Keycodes change if Numlock is off. ZephAM_YEPDoodadExt.js Update: (Version 0.6 newest)
Creator Claims / Removal
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