Original Source
- Original title: MZ [WIP] Theo's Battle Sequence Engine MZ
- Original author: TheoAllen
- Original date: August 11, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/wip-theos-battle-sequence-engine-mz.139472/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Originally, dubbed as "Theolized Sideview Battle System" in VXA, now I attempt to bring this to MZ. Yes, I'm porting my VXA battle system to MZ. Mostly for fun. What is this? TBSE is a stand-alone sprite sheet-based animation sequence plugin aiming for a free-frame pick sprite sheet animation sequencer. You can even use your own sprites format if you don't agree with the default RPG Maker SV sheet.
Archived First Post
Yes, I'm porting my VXA battle system to MZ. Mostly for fun.
What is this?
TBSE is a stand-alone sprite sheet-based animation sequence plugin aiming for a free-frame pick sprite sheet animation sequencer. You can even use your own sprites format if you don't agree with the default RPG Maker SV sheet.
DISCLAIMER:
This plugin project is still in a very early stage. The codebase and the WIKI may change a lot during the course of the development so if you want to experiment, use it at your own risk.
Due to that reason, there is no demo or solid video preview yet. However, there is a wiki preview that will be updated (later when I'm not too lazy) Here is the list of the preview of the plugin in wiki format.
- Getting Started
- Motion List
- Command (base)
I might also use this thread for a significant progress report.
Codebase:
Here is the link
Now, let me hear your thought
Question & Answer:
Q: When this will be complete?
A: No ETA yet.
Q: Will you add dragonbone support?
A: No, I don't have a plan for that. I can't even make my own Dragonbone animation.
Downloads / Referenced Files
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