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Virtual Grid Combat Engine

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Virtual Grid Combat Engine
  • Original author: Amuseum
  • Original date: November 22, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/virtual-grid-combat-engine.51197/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Virtual Grid Combat Engine Virtual Grid Combat Engine places the party and the enemies in square grids. The party members are placed in 2x2 and the enemies are placed in 3x3. This allows additional strategic skills and items that attack an entire column or row of enemies. (The RTP only allows random enemies for greater than one target.) Skills and weapons can be granted these additional scopes with the following note tags:

Archived First Post

Virtual Grid Combat Engine


Virtual Grid Combat Engine places the party and the enemies in square grids. The party members are placed in 2x2 and the enemies are placed in 3x3.


This allows additional strategic skills and items that attack an entire column or row of enemies. (The RTP only allows random enemies for greater than one target.)


Skills and weapons can be granted these additional scopes with the following note tags:


<scope:row> to attack a row of enemies by selecting any enemy on that row.


<scope:col> to attack a column of enemies by selecting any enemy on that column.


<scope:x> to attack enemies in the corners and the center (like an X).


<scope:t> to attack enemies in the edges and the center (like an +).


The party's status is also displayed in a 2x2 grid under their side-view images.


Screenshots


I made a new skill type to test these new scopes. Also notice the rearrangement of the party's status.


vgce 3.png


In-game description of these new skills.


vgce 2.png


Enemies are placed randomly on the grid. There's a chance that not all enemies appear.


vgce 4.png


Also works for any skill, like this new magic skill Firewall.


vgce 6.png


In the Database manager, Skill editor, I used the new note tag.


vgce 5.png


Video


TBD


Additional Plugins


Highly recommended to use Yanfly's Battle Engine Core so you can select the enemies by clicking on their images.


TODO


- Fixed troop placement (e.g. for boss fights.)


- Scope for allies.


- Test enemies that have skills with the new scopes.

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 14918-5fb3ade9fd0ac5fabbba4c767af5344f.png
    SHA-256: 1f6de0428c86903e1233251d912ba25dadea36df2a2b3d951f2543e02f8dd6d8
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/vgce-3-png.26457/
  • Local mirror: 14917-a317f9657e977b65723dbe7232e49ee4.png
    SHA-256: ed4dfa109093578d7a525b43276c4f9ddcf5a4250aee0a9e83436fdb77417946
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/vgce-2-png.26456/
  • Local mirror: 14919-9e80901f63a20bb18c1d4b620ff5696f.png
    SHA-256: f4f56935c0ca8093b515aebed54167fe8c106a50ddb00e31b7c46c94bc2e45e6
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/vgce-4-png.26458/
  • Local mirror: 14921-cb5b829b4d3260f2d7da19060b5a8bbf.png
    SHA-256: f1ead0ed8c3a3c502a0066a1f80a2bb94b4227ae573c4f91ab83d1895fcd7ec4
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/vgce-6-png.26460/
  • Local mirror: 14920-722fc9d89efc69ff7f388765f71d2c2b.png
    SHA-256: 73f87004a83ea6e14bd583e4020ca3e95e646f7164dd07a0f7c409323b9a8a19
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/vgce-5-png.26459/

Referenced Images / Attachments

vgce 3.png
vgce 3.png
vgce 2.png
vgce 2.png
vgce 4.png
vgce 4.png
vgce 6.png
vgce 6.png
vgce 5.png
vgce 5.png
Creator Claims / Removal

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