Virtual Grid Combat Engine
BMM_Archive · July 15, 2026
Original Source
- Original title: Virtual Grid Combat Engine
- Original author: Amuseum
- Original date: November 22, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/virtual-grid-combat-engine.51197/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Virtual Grid Combat Engine Virtual Grid Combat Engine places the party and the enemies in square grids. The party members are placed in 2x2 and the enemies are placed in 3x3. This allows additional strategic skills and items that attack an entire column or row of enemies. (The RTP only allows random enemies for greater than one target.) Skills and weapons can be granted these additional scopes with the following note tags:
Archived First Post
Virtual Grid Combat Engine places the party and the enemies in square grids. The party members are placed in 2x2 and the enemies are placed in 3x3.
This allows additional strategic skills and items that attack an entire column or row of enemies. (The RTP only allows random enemies for greater than one target.)
Skills and weapons can be granted these additional scopes with the following note tags:
<scope:row> to attack a row of enemies by selecting any enemy on that row.
<scope:col> to attack a column of enemies by selecting any enemy on that column.
<scope:x> to attack enemies in the corners and the center (like an X).
<scope:t> to attack enemies in the edges and the center (like an +).
The party's status is also displayed in a 2x2 grid under their side-view images.
Screenshots
I made a new skill type to test these new scopes. Also notice the rearrangement of the party's status.

In-game description of these new skills.

Enemies are placed randomly on the grid. There's a chance that not all enemies appear.

Also works for any skill, like this new magic skill Firewall.

In the Database manager, Skill editor, I used the new note tag.

Video
TBD
Additional Plugins
Highly recommended to use Yanfly's Battle Engine Core so you can select the enemies by clicking on their images.
TODO
- Fixed troop placement (e.g. for boss fights.)
- Scope for allies.
- Test enemies that have skills with the new scopes.
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Referenced Images / Attachments
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