Original Source
- Original title: Editor data names -> In game names [Released]
- Original author: ZephyrAM
- Original date: September 21, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/editor-data-names-in-game-names-released.100302/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
This plugin allows you to create two different names - one for the Editor and one to appear in game - for many different data types: items, skills, equipment (with more in test). So you can name things according to whatever makes sense to you while working out the database and add a note tag with the lore friendly, in game name, so you never have to lose your test naming system. Usage is as simple as adding the note tag to any of the data you want a separate...
Archived First Post
Usage is as simple as adding the <inGameName: x> note tag to any of the data you want a separate name for. Anything without the tag will use the basic name in game.
(This was a request I came across that has moved into working territory and needs its own place to finish development!)
ZephAM_DataRename.js
Plugin Placement -- Below conflicting plugins.
Edit:
Alright! Barring more error reports, I expect this plugin to shift over to 'Complete' soon. Having said that, I also fully expect more conflicts to arise with other plugins (especially with the new categories I added), so make sure to report any issues! I'll fix them as promptly as I can!
Updates: (0.9 Newest)
- Added rename to Actors, Classes, Enemies, and States
- Added toggle options for all eight categories
~ Version 0.85 ~
- Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
- Refined logic code
~ Version 0.8 ~
- Fixed wrong name showing up in battle messages.
~ Version 0.7 ~
Conflicts:
^ As inGameName accomplishes the same as battleDisplayText, it replaces that note. (configurable)
- Not fully tested. Interaction with plugins that affect the different data types unknown.
Known Issues:
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