Original Source
- Original title: MV Layered HP Gauges V0.5 [Updated]
- Original author: LMPGames
- Original date: December 12, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/layered-hp-gauges-v0-5-updated.142921/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Hello! I am back with a new plugin. Details below. As always, if you find any issues, please let me know. As an FYI, the demo is pretty barebones. I will be fleshing it out and giving it my usual demo story spin once I figure out what the plugin commands and scripting support will be used for. _______________ LMPGames_LayeredHPGauges Version: 0.5A
Archived First Post
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LMPGames_LayeredHPGauges
Version: 0.5A
Demo Available: Yes, LMPGames_LayeredHPGauge_Demo_V0.5.zip
Project Available: Yes, LMPGames_LayeredHPGauges_Project_V0.5A.zip
GitHub Page: LMPGames_LayeredHPGauges
Conflicts: None found as of yet
Terms of Use: Free commercial/non-commercial; just give credit if you use it
What is this?
Every wanted to spruce up your battle screen? Maybe you wanted to have something different for a boss battle? Well look no further, this plugin can do that and a bit more!
Installation
Drop the plugin file into your plugins folder, add it into your plugins list in your project in the editor, configure the plugin settings, set up enemy note tags. You're Done!
Current Features:
Unlimited Gauges - Create as many layers as you want, just make sure you have colors assigned for each layer.
Color Gradient Layers - Each layer has a starting and ending color set up in the plugin settings. This is completely customize able and supports any number of layers.
Gauge Customization - You are able to change both the font size for the gauge and the gauge thickness. Currently these are global settings and apply to every gauge.
Battle Screen Object Offset - For certain battle scene elements that might get in the way of the gauges, there is a setting to add an offset to these. Currently just the log window position is modified but more can be added upon request or instructions can be added for enterprising devs to add new items on their own.
Gauge Visibility - Gauges can be set to show for every enemy, no matter the note tag settings, or they can be set to respect the note tags. As such, its possible to configure boss battles with non-boss enemies and have the non-bosses have no gauge.
Multiple Display Mode - Includes four information display modes; one that shows the enemy name and % of hp remaining, one that shows the name/current hp/% left, one that shows the name and current/max hp/% left, and a final one that shows only the name and no other health information.
You can even set up other conditions using troop scripting to hide gauges for specific enemies under certain conditions such as a skill that the boss has to hide the gauge.
More information about usage of the plugin be found on the GitHub page.
Planned Future Features:
- Ability to change the font used in the gauge
- Ability to more easily have access to gauges for scripting during battle
Version Changelog
- Version 0.5
- Initial release version of plugin.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms of Use: Free commercial/non-commercial; just give credit if you use it What is this? Every wanted to spruce up your battle screen? Maybe you wanted to have something different for a boss battle? Well look no further, this plugin can do that and a bit more! Installation
Creator Claims / Removal
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