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MZ The rotational movement like RPG Maker Fes (Ver.1.3.4) MV/MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ The rotational movement like RPG Maker Fes (Ver.1.3.4) MV/MZ
  • Original author: Awayamatana
  • Original date: November 6, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/the-rotational-movement-like-rpg-maker-fes-ver-1-3-4-mv-mz.129606/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

It reproduces a special movement of one rotation per square moved. Maybe watching a sample video will help you understand it better. Available in MV and MZ. Download (Ver.1.3.4) Last Updated:2020/12/09

Archived First Post

It reproduces a special movement of one rotation per square moved.
Maybe watching a sample video will help you understand it better.
Available in MV and MZ.
Download (Ver.1.3.4) Last Updated:2020/12/09
MIT License.
Sample Video

Basically, all you have to do is type in this.spin(), this.spin(true), or this.spin(false) in the [Script] field while [Set Movement Route] is being executed.
In the figure below, the second line is entered as this.spin(true) and the ninth line is entered as this.spin(false).
In this case, lines 3 through 8 are all rotated.
In short, this is the same specification as the Walking Animation ON - Transparent OFF.
If you enter only "this.spin()", the rotation movement will be toggled on and off each time you execute it.
You can also use [Plugin Command] or [Script] to switch the rotation ON/OFF other than [Set Movement Route].
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Downloads / Referenced Files

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License / Terms Note

MIT License. Sample Video Basically, all you have to do is type in this.spin(), this.spin(true), or this.spin(false) in the [Script] field while [Set Movement Route] is being executed. In the figure below, the second line is entered as this.spin(true) and the ninth line is entered as this.spin(false).

Creator Claims / Removal

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#rpg-maker-archive#js-development

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