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Final Attack Materia 0.1

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Final Attack Materia 0.1
  • Original author: Encreedem
  • Original date: November 24, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/final-attack-materia-0-1.115570/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Final Attack Materia 0.1 Encreedem​ Introduction This is an AddOn for Victor Sant's Materia System. It allows you to add the effect "Final Attack" to a materia.

Archived First Post

Final Attack Materia 0.1
Encreedem

Introduction
This is an AddOn for Victor Sant's Materia System. It allows you to add the effect "Final Attack" to a materia.
If an actor has such a materia equipped, then he will use the materia's strongest available skill upon death.

Requirements
Materia System by Victor Sant (and all of its requirements)

Download
Download the plugin via this thread or via GitHub

How to Use
Load this plugin after VE_MateriaSystem. Consult that plugin for instructions on how to create materias.
To directly assign this effect to a materia, add the following line in-between the <materia> notetag:
Code:
effect: Final Attack
To make a support materia with this effect, use the following line:
Code:
paired: Final Attack
Optionally, if you want to display a text other than "Final Attack", you can e.g. add the following:
Code:
effect: Final Attack, 'Last Breath'

Demo
Final_Attack_Materia_Demo.zip

Notes, bugs planned features
This plugin is still in its very early stages. Several improvements/bugfixes are planned/required:
  • Usage limit and skill cost: A skill is chosen for the final attack, even when its usage limit is reached or e.g. the character doesn't have enough MP/TP to use it.
  • Bugfix: When all enemies are defeated but then an attack action with a random target is forced, you get the error "cannot read property 'scope' of null". This also happens if you force an action with a random target during battle via an event when all enemies are defeated. I've currently circumvented this by using "Last Target" instead of "Random".
Terms of use
Free to use commercially and non-commercially.
Giving proper credit is appreciated.

Credit and Thanks
- Author: Encreedem
- Materia System Plugin: Victor Sant (Thanks for making such well-written plugins!)
- Original idea: J-G

Downloads / Referenced Files

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License / Terms Note

Terms of use Free to use commercially and non-commercially. Giving proper credit is appreciated. Credit and Thanks

Creator Claims / Removal

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#039#rpg-maker-archive#js-development

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