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CreatureEssentials (the *start* of a pokemon essentials for MV, maybe?)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: CreatureEssentials (the *start* of a pokemon essentials for MV, maybe?)
  • Original author: ldd
  • Original date: February 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/creatureessentials-the-start-of-a-pokemon-essentials-for-mv-maybe.57130/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

plugin: code: ================================ ================================​v0.3: Added basic Creature Storage

Archived First Post

plugin:

https://raw.githubusercontent.com/ldd/CreatureEssentials/master/plugins/CreatureEssentials.js

code:


https://github.com/ldd/CreatureEssentials

================================
CHANGELOG
================================​
v0.3: Added basic Creature Storage
v0.2: Added capturing creatures

================================
ROADMAP
================================​
  • add evolution
  • add ability to change party member in combat
  • improve combat screen
    • draw your own sprite on your side
    • add HP bars, Level
================================
SCREENSHOTS
================================
menu.png
menu2.png

================================
FUNCTIONALITY
================================​
  • battle system
    • immediately assume 1st party member is 1st attacker
    • only 1 creature attacks per turn
  • capture system
    • capture actors, including duplicates with sane way to locate them
    • captured creature gets added to party, if possible, or to the storage if not
  • storage system
    • storage Window: display all captured creatures
================================
TERMS OF USE
================================
I do not grant you permission to use my plugin *at its current stage* in any commercial or non-commercial game simply because it is too early to use it, and I do not want you to have a bad time.

The plugin, once released, will be usable in commercial and non-commercial games.
The code is released under the MIT license, a very permissive license.

================================
CREDITS
================================​
  • DreamX for his Capture Enemies plugin
================================
NOTES
================================​
[2017/08/21]

I've restarted working on this, so I rewrote my original post. A lot of cleanup work is left.

[2016/02/18]

I started this today. I was bored and decided to start making the battles a little bit more pokemon-like. I think I got something working, but obviously a lot of polish is required to get this to be an actual basis for a pokemon-esque game.


More importantly, unlike the version for XP, I will NOT include any assets / names /etc that could potentially result in a copyright claim from Nintendo.


Anyone is free to contribute to the project. I'll try to work on it during the weekends, but do not expect quick releases (maybe if people are interested I could devote more time to this plugin)


THIS IS AN EXTREMELY EARLY RELEASE, PLEASE BE PATIENT

Downloads / Referenced Files

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License / Terms Note

TERMS OF USE ================================​I do not grant you permission to use my plugin *at its current stage* in any commercial or non-commercial game simply because it is too early to use it, and I do not want you to have a bad time. The plugin, once released, will be usable in commercial and non-commercial games. The code is released under the MIT license, a very permissive license.

Creator Claims / Removal

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#rpg-maker-archive#js-development

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