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BodkinsOdds' THAC0 - 0.0.1

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: BodkinsOdds' THAC0 - 0.0.1
  • Original author: BodkinsOdds
  • Original date: August 20, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/bodkinsodds-thac0-0-0-1.82987/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Hello. I don't know how much interest there is in this, but I've got a small plugin that adds AD&D style THAC0 and AC to RPG Maker MV. Here it is: BOP_THAC0.js Version Notes: 0.2.0

Archived First Post

Hello. I don't know how much interest there is in this, but I've got a small plugin
that adds AD&D style THAC0 and AC to RPG Maker MV.

Here it is: BOP_THAC0.js

Version Notes: 0.2.0
Added hook to add dex bonus to AC

Version Notes: 0.1.2
Fixed a stupid mistake with RegEx. Base AC will now be properly set when
Body Armor Sets Base AC is set to false.

Version Notes: 0.1.1
Added Support For BAB
Made Unarmored AC Configurable
Made Body Armor Setting Base AC Configurable
Made Default BAB Formula Configurable
Made All BAB Formulas Configurable
Made Default Enemy AC Configurable
Made Default Enemy To-Hit Configurable

Known Issues:
Still No Support For Ability Modifiers to AC
Still No Built-in Custom To Hit Calculation

Older Versions
Known issues:
The THAC0 formulas are not currently configurable.
The default values for enemy AC and THAC0 are not configurable.
Unarmored AC is not configurable.
There is currently no hook to add ability modifiers to AC.
You need to use Yanfly's HitAccuracy plugin (or an equivalent) to use these stats
in to-hit calculations.

If you guys would like me to, it should also be pretty easy to modify it to handle
BAB and high AC ala D&D 3.x.

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#039#rpg-maker-archive#js-development

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