Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: States' Auto Trigger
- Original author: Lecode
- Original date: November 7, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/states-auto-trigger.49753/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
States' Auto Trigger 1.3 By Lecode Introduction Adds states automatically to battlers when a condition is met.
Archived First Post
States' Auto Trigger 1.3
By Lecode
By Lecode
Introduction
Adds states automatically to battlers when a condition is met.
For example adds "Wounded" state to a chosen battler if his HP is under 30%.
Version History
# - 1.0 : Initial release# - 1.1 : Improved auto_trigger tag# <auto_states:x> can be now applied on classes and equipements.# New Parameter: Global Auto States# Can now play an animation# Can now start a common event# - 1.2 : Fix of a bug that prevent the code to read multiple# lines in the <auto_trigger> tag# - 1.3 : New tag: <remove_auto_states># : New tag: <auto_remove># : New tag: <auto_trigger_occasion># : Bugfix: Remaining auto states applied via an equipment# are still checkedHow to Use
-See in-game help
-Make sure to save the plugin as LeStateAutoTrigger.js.
Plugin
Downloadit from my google drive.
Dependencies
My Utility Plugin.
Insert LeStateAutoTrigger below that plugin.
Credit and Thanks
- Lecode
Free for commercial use.
Author's Notes
Feel free to suggest anything.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks - Lecode Free for commercial use. Author's Notes
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...