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MVStates' Auto Trigger

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: States' Auto Trigger
  • Original author: Lecode
  • Original date: November 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/states-auto-trigger.49753/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

States' Auto Trigger 1.3 By Lecode​ Introduction Adds states automatically to battlers when a condition is met.

Archived First Post

States' Auto Trigger 1.3
By Lecode

Introduction
Adds states automatically to battlers when a condition is met.

For example adds "Wounded" state to a chosen battler if his HP is under 30%.

Version History

# - 1.0 : Initial release# - 1.1 : Improved auto_trigger tag#         <auto_states:x> can be now applied on classes and equipements.#         New Parameter: Global Auto States#         Can now play an animation#         Can now start a common event# - 1.2 : Fix of a bug that prevent the code to read multiple#         lines in the <auto_trigger> tag# - 1.3 : New tag: <remove_auto_states>#       : New tag: <auto_remove>#       : New tag: <auto_trigger_occasion>#       : Bugfix: Remaining auto states applied via an equipment#         are still checkedHow to Use

-See in-game help

-Make sure to save the plugin as LeStateAutoTrigger.js.

Plugin

Downloadit from my google drive.

Dependencies

My Utility Plugin.

Insert LeStateAutoTrigger below that plugin.

Credit and Thanks
- Lecode

Free for commercial use.

Author's Notes
Feel free to suggest anything.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Lecode Free for commercial use. Author's Notes

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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