Original Source
- Original title: What Did I Do Wrong With This Move Route Cycle?
- Original author: Sturm
- Original date: May 17, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/what-did-i-do-wrong-with-this-move-route-cycle.61988/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VX Support
Summary
I'm trying to get these cultists to jump around in a circle so that they appear to be dancing around an altar. I use a move route to do this, as you might expect. This move route is 7 event pages long; one event page for each jump, and each event page modifies their self switches so the next event page will function. Eventually I run out of self switches and use real switches (that are also turned off by the event itself), and eventually the event itself turns off...
Archived First Post
This move route is 7 event pages long; one event page for each jump, and each event page modifies their self switches so the next event page will function. Eventually I run out of self switches and use real switches (that are also turned off by the event itself), and eventually the event itself turns off every switch so it loops back to page 1.
Earlier, I had half of the cultists jumping around in a perfect circle forever. The other half would randomly decide to jump away into oblivion, seemingly because they don't all land at the exact same microsecond so the one cultist that controlled the switches would land too late and they'd loop back to page 1 too soon and jump away into infinity. So I gave every single one the switches, and now they all do the first loop perfectly, but once they get back to their original positions and loop back to page 1, they all jump in the opposite direction and vanish offscreen, even though there are no switches on and they should only be able to run page 1.
The spoiler shows all the event pages (all of them have the same things except for different coordinates), and the video shows what happens when I attempt to run it.
View attachment pls help.mp4
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