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My RPG ceiling shingles are a joke. Help prevent passability?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: My RPG ceiling shingles are a joke. Help prevent passability?
  • Original author: TheGreatEater
  • Original date: June 3, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/my-rpg-ceiling-shingles-are-a-joke-help-prevent-passability.40760/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VX Support

Summary

So, I wanted to fill space, give depth, and set things up so when I eventually do move onto all parallax backgrounds I can throw in some spiffy hidden passages / additional stories past the first floor. Kind of like killing two birds with one stone, but more like an entire nest.  So I made the map to how I envisioned it'd look using RPG tiles. Set up some walls, and gave them ceiling tiles. To make closed off rooms, and little nooks and crannies. I go to test it...

Archived First Post

So, I wanted to fill space, give depth, and set things up so when I eventually do move onto all parallax backgrounds I can throw in some spiffy hidden passages / additional stories past the first floor. Kind of like killing two birds with one stone, but more like an entire nest. 

So I made the map to how I envisioned it'd look using RPG tiles. Set up some walls, and gave them ceiling tiles. To make closed off rooms, and little nooks and crannies. I go to test it out with my intro character sprite after I got him all spaced out, and looking mostly decent [still need to work on making his hands look more realistic, and add shading to his jacket when he moves.] 

But when I walked around the room. I  found he could walk on the cielings. All of the sprites I tested it out on [even the normal little chibi sprites that RPG Maker VX Ace uses] are able to just walk up there without a care of the world. I did have some stairs set up so that they could use little over hangs like a catwalk, but they're totally redundant atm.

How do I fix that, and how do you make nice dividers / additonal levels without players just walking up all over the roofing tiles totally ignoring [implied] walls and everything?

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