Original Source
- Original title: Region Sound MZ – Ambient BGS by Region ID with Proximity Fade
- Original author: Axgin96
- Original date: November 1, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/region-sound-mz-ambient-bgs-by-region-id-with-proximity-fade.180811/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Region Sound MZ v1.0 by axgin96 Introduction Hey! I’m axgin96, a small dev who sometimes hacks together tiny plugins to make RPG Maker work the way I need. When they help me, I share them—hopefully they’ll help someone else too.
Archived First Post
by axgin96
Introduction
Hey! I’m axgin96, a small dev who sometimes hacks together tiny plugins to make RPG Maker work the way I need. When they help me, I share them—hopefully they’ll help someone else too.
RegionSoundManager does one simple, handy thing: it binds ambient sounds (BGS) to map Region IDs. Paint your river with a Region, assign a water sound, and the plugin handles the rest—volume fades in as you get closer, fades out as you leave, and multiple regions can layer nicely for richer ambience.
Features
• Region-based ambient audio (BGS)
• Smooth volume transitions / proximity falloff
• Supports multiple regions concurrently
• Simple API with three calls (set, clear, stop)
• Plug-and-play; no custom eventing needed beyond a Parallel event/common event
Screenshots
How to Use
- In the map editor, paint the areas you want to “emit” sound using a Region ID.
- Create a Common Event or Map Event set to Parallel.
- Add the script call(s) below to register your regions and sounds.
- Place the BGS files in /audio/bgs/.
That’s it—the plugin handles detection, mixing, and volume transitions automatically.
Plugin Commands / Script Calls
RegionSoundManager.setRegion(regionId, radius, soundName, maxVolume)
• radius: Detection radius around the player (e.g., 5 tiles)
• soundName: BGS filename in /audio/bgs/ (without extension)
• maxVolume: Max volume on top of the Region (0–100)
Example:
RegionSoundManager.setRegion(10, 4, "River", 80)
Utilities:
RegionSoundManager.clear()
RegionSoundManager.stop()
Demo
An empty project demo is included so you can test right away. It’s configured with sample Regions and BGS to showcase all features.
Download
Region sound MZ by Axgin96
axgin96.itch.io
Terms and Credits
• Credit: axgin96
• You may include the plugin in your released games/projects
• Disclaimer: Created as a passion project; support/updates not guaranteed.
Features Mentioned
- Region-based ambient audio (BGS)
- Smooth volume transitions / proximity falloff
- Supports multiple regions concurrently
- Simple API with three calls (set, clear, stop)
- Plug-and-play; no custom eventing needed beyond a Parallel event/common event
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms and Credits • Credit: axgin96 • You may include the plugin in your released games/projects • Disclaimer: Created as a passion project; support/updates not guaranteed.
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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