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Variables Guide

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Variables Guide
  • Original author: Celianna
  • Original date: March 8, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/variables-guide.10099/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Variables Guide For beginners! { "lightbox_close": "Close",

Archived First Post

Variables Guide
For beginners!


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Download links:
Without RTP (4.8M Link (bug fixed)
With RTP (191M Link
Are you a budding new RMVX Ace user, but still find it difficult to grasp variables? Look no further, this playable Variables Guide project will teach you what variables are, what you can do with them, and how to use it in gameplay. To get the full experience of this guide, please play through it first, and then when you're finished, open the project with RPG Maker VX Ace and look inside of the events. It has comments scattered all around to teach you how to use variables even further.

Warning! This guide is meant for people who have already started using RPG Maker VX Ace, and therefor already have knowledge about:
  • (self) switches
  • event pages
  • conditional branches
Because otherwise, you're going to be very, very confused. This guide is not meant as a direct starting point to get to know the program, but it's to help people who struggle to understand variables. So are you a complete newbie? Please check out some other beginner tutorials first! For example, the switches tutorial.

Note: the mod operand isn't explained in this guide. If you want to know what it does, click here. This guide also doesn't cover map coordinates nor terrain tags. I feel that these will naturally come to you as you get better at the program.

I will not answer questions about variables in this thread, please use the support forum for that. I will however, answer anything about the project itself, or fix any bugs you might encounter and report.

Credit goes to JV Master for the Skip Titlescreen script.

Features Mentioned

  • I will not answer questions about variables in this thread, please use the support forum for that. I will however, answer anything about the project itself, or fix any bugs you might encounter and report.
  • Credit goes to JV Master for the Skip Titlescreen script.

Downloads / Referenced Files

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License / Terms Note

Credit goes to JV Master for the Skip Titlescreen script.

Creator Claims / Removal

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#rpg-maker-archive#vxace-tutorials

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