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Original Source
- Original title: [EVENTING TUTORIAL] Door opens, NPC comes out, cut scene. How to do it.
- Original author: _Shadow_
- Original date: March 17, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/eventing-tutorial-door-opens-npc-comes-out-cut-scene-how-to-do-it.37891/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
(22 March 2015) : ADD ON: If you want that NPC to stay there and not disappear afer a cut scene, you WILL need to add Event Pages (so the NPC can actually do different stuff) and use switches. This tutorial focus ONLY on:
Archived First Post
So it seems that there are still people out there that can't find a tutorial on making a cut scene with an NPC involved.
Here I will show you how to do it step by step.
Make an NPC that we will talk, to trigger the cut scene. The event id on my project is 001.
Make a door event. Here on my project the event id for the door is 002.
Make a blank event. Here my blank event id is 003.
Yeah! Sure. We can refer to events by ID.
What if we have 25 events though?
What if our game is huge and we have 500 events?
We need something more... human friendly.
https://www.dropbox.com/s/hj8yhtmgy5991sz/1.png?dl=0
Double click the door event.
Check out the dialog box on the next picture.
On the title bar we can see:
Edit Event - ID:002
Oh!!!
We can see that info up there.
So the Name:
can be anything!!!
I name it Door, so now I can search for it as Door.
https://www.dropbox.com/s/vklztf7qwf2zxhu/3.png?dl=0
The blank Event will be our NPC coming out from that door.
So I name it NPC_EVENT for this example.
Please find something more creative and distinct for a name, than I did here.
https://www.dropbox.com/s/oxtaxehk3jjwnip/4.png?dl=0
EVERYTHING will happen when we speak to Event ID 001!!!
Check this out!
https://www.dropbox.com/s/dw2bwzopnt4rjmw/2.png?dl=0
See? The event commands SET MOVE ROUTE needed a target Event. I found Door and did my magic.
Read the comments (green text) to understand what is going on.
Comments do not execute.
They are there so we can keep notes to understand eventing easier, if we revisit it in the future.
HERE IS A LINK TO THE FINISHED PROJECT:
https://www.dropbox.com/s/mqaierjh1chiwoc/001.zip?dl=0
NOTE:
Event 1 can be repeated.
This is wrong of course. This case can be solved, by making a New Event Page on Event 1.
Now event 1 must have 2 pages. Put the same graphic on Event Page 2.
Make a switch turn ON, on Page 1 eventing, after the cut scene takes place, in the end.
Make Page 2 haveing as a condition, that switch turned on, so Page 2 will override Page 1 after page 1 executes once.
This will fix the issue.
I avoided making this right, to focus on how to make the cut scene. If I would have event pages and switches involved here, this could be more confusing.
FINALLY:
It is VERY important to read this article too!
It will help you do things right.
Here is the link:
http://blog.rpgmakerweb.com/tips-and-tricks/events-arent-npcs/
ADD ON#1 (22 March 2015) :
ADD ON:
If you want that NPC to stay there and not disappear afer a cut scene, you WILL need to add Event Pages (so the NPC can actually do different stuff) and use switches.
This tutorial focus ONLY on:
HOW TO MAKE AN NPC APPEAR FROM A DOOR THAT WILL OPEN AND THEN CLOSE.
I assume you know at LEAST the basics of RPG Maker VX Ace.
If not press the Show button in my signature to get links on tutorials.
If you already know what all the Event Commands do, please keep on reading.
If you want to make the NPC do more stuff, you must use what you learned so far in a creative manner.
For instance:
Make NPC Appear as I showed, then create another Event Page on the NPC event that will trigger when a switch is set ON.
After the cut scene you set that switch on (careful cause the new page must have the exact same graphic as the NPC had while switch was OFF)
The second page will be there to put an event, for example show text, when the hero speaks with that NPC.
That told I hope this tutorial will be useful to most of you people.
Here I will show you how to do it step by step.
Make an NPC that we will talk, to trigger the cut scene. The event id on my project is 001.
Make a door event. Here on my project the event id for the door is 002.
Make a blank event. Here my blank event id is 003.
Yeah! Sure. We can refer to events by ID.
What if we have 25 events though?
What if our game is huge and we have 500 events?
We need something more... human friendly.
https://www.dropbox.com/s/hj8yhtmgy5991sz/1.png?dl=0
Double click the door event.
Check out the dialog box on the next picture.
On the title bar we can see:
Edit Event - ID:002
Oh!!!
We can see that info up there.
So the Name:
can be anything!!!
I name it Door, so now I can search for it as Door.
https://www.dropbox.com/s/vklztf7qwf2zxhu/3.png?dl=0
The blank Event will be our NPC coming out from that door.
So I name it NPC_EVENT for this example.
Please find something more creative and distinct for a name, than I did here.
https://www.dropbox.com/s/oxtaxehk3jjwnip/4.png?dl=0
EVERYTHING will happen when we speak to Event ID 001!!!
Check this out!
https://www.dropbox.com/s/dw2bwzopnt4rjmw/2.png?dl=0
See? The event commands SET MOVE ROUTE needed a target Event. I found Door and did my magic.
Read the comments (green text) to understand what is going on.
Comments do not execute.
They are there so we can keep notes to understand eventing easier, if we revisit it in the future.
HERE IS A LINK TO THE FINISHED PROJECT:
https://www.dropbox.com/s/mqaierjh1chiwoc/001.zip?dl=0
NOTE:
Event 1 can be repeated.
This is wrong of course. This case can be solved, by making a New Event Page on Event 1.
Now event 1 must have 2 pages. Put the same graphic on Event Page 2.
Make a switch turn ON, on Page 1 eventing, after the cut scene takes place, in the end.
Make Page 2 haveing as a condition, that switch turned on, so Page 2 will override Page 1 after page 1 executes once.
This will fix the issue.
I avoided making this right, to focus on how to make the cut scene. If I would have event pages and switches involved here, this could be more confusing.
FINALLY:
It is VERY important to read this article too!
It will help you do things right.
Here is the link:
http://blog.rpgmakerweb.com/tips-and-tricks/events-arent-npcs/
ADD ON#1 (22 March 2015) :
ADD ON:
If you want that NPC to stay there and not disappear afer a cut scene, you WILL need to add Event Pages (so the NPC can actually do different stuff) and use switches.
This tutorial focus ONLY on:
HOW TO MAKE AN NPC APPEAR FROM A DOOR THAT WILL OPEN AND THEN CLOSE.
I assume you know at LEAST the basics of RPG Maker VX Ace.
If not press the Show button in my signature to get links on tutorials.
If you already know what all the Event Commands do, please keep on reading.
If you want to make the NPC do more stuff, you must use what you learned so far in a creative manner.
For instance:
Make NPC Appear as I showed, then create another Event Page on the NPC event that will trigger when a switch is set ON.
After the cut scene you set that switch on (careful cause the new page must have the exact same graphic as the NPC had while switch was OFF)
The second page will be there to put an event, for example show text, when the hero speaks with that NPC.
That told I hope this tutorial will be useful to most of you people.
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