Creating time-based lanterns in Khas Awesome Light Effects
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Simple enough for a child, powerful enough for a developer
I just made a simple tutorial how to make lanterns dissapear if eg. run out of oil. It's also provide option to make a light source with light range. So, if player leaves range of light and doesn't have any light source, he dies for example from panic, or from monsters that hide in darkness. I'm using Khas Awesome Light Effects and Galv Variable Timer Functions. Everything is written in events comments inside the editor. Don't forget ot see it before you start game. Grab those:
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