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Creating time-based lanterns in Khas Awesome Light Effects

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating time-based lanterns in Khas Awesome Light Effects
  • Original author: Typical
  • Original date: January 27, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-time-based-lanterns-in-khas-awesome-light-effects.104955/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

I just made a simple tutorial how to make lanterns dissapear if eg. run out of oil. It's also provide option to make a light source with light range. So, if player leaves range of light and doesn't have any light source, he dies for example from panic, or from monsters that hide in darkness. I'm using Khas Awesome Light Effects and Galv Variable Timer Functions. Everything is written in events comments inside the editor. Don't forget ot see it before you start game. Grab those:

Archived First Post

I just made a simple tutorial how to make lanterns dissapear if eg. run out of oil. It's also provide option to make a light source with light range. So, if player leaves range of light and doesn't have any light source, he dies for example from panic, or from monsters that hide in darkness. I'm using Khas Awesome Light Effects and Galv Variable Timer Functions.

Everything is written in events comments inside the editor.
Don't forget ot see it before you start game.

Grab those:
https://drive.google.com/open?id=1MShQxcXuR2J1dTLqYHqPzPXCNrguuRvr

More From Khas:
https://arcthunder.blogspot.com/p/rpg-maker-mv-plugins.html

More from Galv:
https://galvs-scripts.com/

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#039#rpg-maker-archive#vxace-tutorials

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