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Turn dead characters into 'ghosts'.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Turn dead characters into 'ghosts'.
  • Original author: MattLikesPenguins
  • Original date: April 25, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/turn-dead-characters-into-ghosts.94504/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

If you've played the older Dragon Warrior/Dragon Quest games on the NES, you probably remember that when a party member died, their sprite changed to a hollow outline representing their 'ghost'. This tutorial will show you how to do something similar in your own game. Demo here: You will first need to create duplicates of your character sprites so that you have one 'normal' and one 'dead': {

Archived First Post

If you've played the older Dragon Warrior/Dragon Quest games on the NES, you probably remember that when a party member died, their sprite changed to a hollow outline representing their 'ghost'. This tutorial will show you how to do something similar in your own game.

Demo here:



You will first need to create duplicates of your character sprites so that you have one 'normal' and one 'dead':

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I just used Paint.net for this part. Just open the sprite, and change the Layer opacity from 255 to whatever you think looks best (the samples above were about 100 or so I believe).

Once you have that you need a common event like this:

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Be sure the trigger is set to Parallel Process, otherwise it won't work. The switch to trigger the event (StartOfGame in the example) needs to be turned on at the very beginning of the game.

You're done! The only flaw I can't seem to figure out is if you use an item or a spell to revive a dead character, their "dead" face in the menu won't change until you exit the menu and re-open it. I'm sure there may be a way to change that but if there is then I don't know about it.

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Referenced Images / Attachments

Testboy1.PNG
Testboy1.PNG
Testboy2.PNG
Testboy2.PNG
Testboy3.PNG
Testboy3.PNG
Testboy4.PNG
Testboy4.PNG
DeadComEveDemo.PNG
DeadComEveDemo.PNG
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#039#rpg-maker-archive#vxace-tutorials

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