Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: [MZ]Character Equipment Layers
- Original author: teouss
- Original date: January 8, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/mz-character-equipment-layers.174523/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
CharacterEquipmentLayers + [v1.0] Creator name : MROCO [Introduction] Now, you can equip weapons, armor, hairstyles, and more individually on your character. Customize your unique avatar using character images made up of 14 layers!
Archived First Post
CharacterEquipmentLayers + [v1.0]
Creator name : MROCO
[Introduction]
Now, you can equip weapons, armor, hairstyles, and more individually on your character. Customize your unique avatar using character images made up of 14 layers!
[Features]
Simplify Your Design Process
No need to design complete character images anymore. Just create the equipment images you need, and they can be instantly equipped onto your character.
Flexible Layer Control
Each layer is assigned to a variable, making it easy to switch equipment by simply changing the variable value. By assigning unique variable values to each piece of equipment, the corresponding image will automatically appear on the character once the equipment is equipped
[Screenshots]
[How to Use]
1. Image Placement: Place your image files in the img/CustomEquipment folder.
2. File Naming: Name the images using the format !$VariableNumber_VariableValue
3. In the [NOTE] of the equipment you created, write the designated variable and its value. EX: <setVariable:13,1>
4. The variable numbers for unique layers, the numbers specified in the equipment notes, and the image file names must match exactly.
5. When equipment is equipped in-game, the corresponding variable is automatically adjusted, and the equipment's image is displayed.
By modifying the unique variables for each layer and adjusting their priority, you can freely design the front and back of your character. Using designated variables for each layer also allows you to represent thousands of equipment options.
[ISSUE]
The downside of this plugin is that representing characters with multiple layers may cause incomplete character expressions during save operations. To address this, it’s recommended to replace save file character expressions with face images. We suggest using the CGMZ Save File plugin as a solution.
[Demo Download]
DOWNLOAD PAGE
[Terms and Credits]
This program can be used for non-commercial projects free of charge.
Creator name : MROCO
[Introduction]
Now, you can equip weapons, armor, hairstyles, and more individually on your character. Customize your unique avatar using character images made up of 14 layers!
[Features]
Simplify Your Design Process
No need to design complete character images anymore. Just create the equipment images you need, and they can be instantly equipped onto your character.
Flexible Layer Control
Each layer is assigned to a variable, making it easy to switch equipment by simply changing the variable value. By assigning unique variable values to each piece of equipment, the corresponding image will automatically appear on the character once the equipment is equipped
[Screenshots]
[How to Use]
1. Image Placement: Place your image files in the img/CustomEquipment folder.
2. File Naming: Name the images using the format !$VariableNumber_VariableValue
3. In the [NOTE] of the equipment you created, write the designated variable and its value. EX: <setVariable:13,1>
4. The variable numbers for unique layers, the numbers specified in the equipment notes, and the image file names must match exactly.
5. When equipment is equipped in-game, the corresponding variable is automatically adjusted, and the equipment's image is displayed.
By modifying the unique variables for each layer and adjusting their priority, you can freely design the front and back of your character. Using designated variables for each layer also allows you to represent thousands of equipment options.
[ISSUE]
The downside of this plugin is that representing characters with multiple layers may cause incomplete character expressions during save operations. To address this, it’s recommended to replace save file character expressions with face images. We suggest using the CGMZ Save File plugin as a solution.
[Demo Download]
DOWNLOAD PAGE
[Terms and Credits]
This program can be used for non-commercial projects free of charge.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
[Terms and Credits] This program can be used for non-commercial projects free of charge.
Creator Claims / Removal
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