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Continous HP Drain

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Continous HP Drain
  • Original author: Lord Vectra
  • Original date: August 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/continous-hp-drain.66913/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Hello, this is Vectra, the Master Eventer. Recently, I've been asked about this from a friend and I thought: "Why not show everyone else once I'm done with the demo." Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to pinpoint how much TP someone has by events.

Archived First Post

Hello, this is Vectra, the Master Eventer.


Recently, I've been asked about this from a friend and I thought:


"Why not show everyone else once I'm done with the demo."


Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to pinpoint how much TP someone has by events.


.


Things to look at:


Common Events


Skills


Noteboxes


"EXTRA NOTE" common events


Troop Page of Vectra


Here's the demo, it explains everything very thoroughly


Demo: Link


Note: It is not encrypted so you wanna go in and battle-test against Vectra.


Vectra, how do you make a variable equal to an enemy's (or actor's) stats?

  1. Go to Control Variable
  2. Go to Game Data
  3. On the right, click on the 3 dots
  4. Go to actor (or enemy)
  5. On the right, you'll see level
  6. Click on it and choose a stat
  7. In this case, you would use MAXHP



I will answer any questions/concerns. 
cool.png
 

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