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Original Source
- Original title: Continous HP Drain
- Original author: Lord Vectra
- Original date: August 16, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/continous-hp-drain.66913/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
Hello, this is Vectra, the Master Eventer. Recently, I've been asked about this from a friend and I thought: "Why not show everyone else once I'm done with the demo." Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to pinpoint how much TP someone has by events.
Archived First Post
Hello, this is Vectra, the Master Eventer.
Recently, I've been asked about this from a friend and I thought:
"Why not show everyone else once I'm done with the demo."
Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to pinpoint how much TP someone has by events.
.
Things to look at:
Common Events
Skills
Noteboxes
"EXTRA NOTE" common events
Troop Page of Vectra
Here's the demo, it explains everything very thoroughly
Demo: Link
Note: It is not encrypted so you wanna go in and battle-test against Vectra.
Vectra, how do you make a variable equal to an enemy's (or actor's) stats?
I will answer any questions/concerns.
Recently, I've been asked about this from a friend and I thought:
"Why not show everyone else once I'm done with the demo."
Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to pinpoint how much TP someone has by events.
.
Things to look at:
Common Events
Skills
Noteboxes
"EXTRA NOTE" common events
Troop Page of Vectra
Here's the demo, it explains everything very thoroughly
Demo: Link
Note: It is not encrypted so you wanna go in and battle-test against Vectra.
Vectra, how do you make a variable equal to an enemy's (or actor's) stats?
- Go to Control Variable
- Go to Game Data
- On the right, click on the 3 dots
- Go to actor (or enemy)
- On the right, you'll see level
- Click on it and choose a stat
- In this case, you would use MAXHP
I will answer any questions/concerns.
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