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Original Source
- Original title: Dynamic Battle Dialogue
- Original author: notaishere2
- Original date: May 1, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/dynamic-battle-dialogue.39520/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char. Here are screenshots of how I have my troops, common events, skills, and states set up in databases. Spoiler
Archived First Post
Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.
Here's the specific things in event page.
Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies.
Can also control probability of dialogue popup from state window and the event page.
I probably didn't do this as efficiently as it could have been done. Will keep messing with it.
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.
Protected download
Made a state that doesn't effect battle directly and lasts 1 turn at most.
Protected download
Attack applies invisible state and calls common event.
Protected download
Common event sets variable for troop event page.
Protected download
Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied.
Made a state that doesn't effect battle directly and lasts 1 turn at most.
Protected download
Attack applies invisible state and calls common event.
Protected download
Common event sets variable for troop event page.
Protected download
Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied.
Protected download
Protected download
Protected download
Can also control probability of dialogue popup from state window and the event page.
I probably didn't do this as efficiently as it could have been done. Will keep messing with it.
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