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Dynamic Battle Dialogue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dynamic Battle Dialogue
  • Original author: notaishere2
  • Original date: May 1, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/dynamic-battle-dialogue.39520/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.    Here are screenshots of how I have my troops, common events, skills, and states set up in databases. Spoiler

Archived First Post

Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char. 
 
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.

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Made a state that doesn't effect battle directly and lasts 1 turn at most. 

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Attack applies invisible state and calls common event. 

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Common event sets variable for troop event page.

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Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied. 
Here's the specific things in event page. 

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Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies. 

Can also control probability of dialogue popup from state window and the event page. 

I probably didn't do this as efficiently as it could have been done. Will keep messing with it.

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Referenced Images / Attachments

state.PNG
state.PNG
Skills.PNG
Skills.PNG
Common.PNG
Common.PNG
troops.PNG
troops.PNG
Event Page prt1.PNG
Event Page prt1.PNG
Event page prt 2.PNG
Event page prt 2.PNG
Creator Claims / Removal

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#rpg-maker-archive#vxace-tutorials

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