public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

3 Followers

Dynamic Battle Dialogue

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dynamic Battle Dialogue
  • Original author: notaishere2
  • Original date: May 1, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/dynamic-battle-dialogue.39520/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.    Here are screenshots of how I have my troops, common events, skills, and states set up in databases. Spoiler

Archived First Post

Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char. 
 
Here are screenshots of how I have my troops, common events, skills, and states set up in databases.

state.PNG

Made a state that doesn't effect battle directly and lasts 1 turn at most. 

Skills.PNG

Attack applies invisible state and calls common event. 

Common.PNG

Common event sets variable for troop event page.

troops.PNG

Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied. 
Here's the specific things in event page. 

Event Page prt1.PNG

Event page prt 2.PNG
Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies. 

Can also control probability of dialogue popup from state window and the event page. 

I probably didn't do this as efficiently as it could have been done. Will keep messing with it.

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 10720-3c88a94a70921f54598459e83f6f6ada.png
    SHA-256: 1f2a9dfcb01dd7ded62087b2260b5bec410fedf8bd53c7f2f84e87ed337b87ea
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/state-png.20616/
  • Local mirror: 10719-d5c7b63b9eb4bf2e9338be26fc17820d.png
    SHA-256: 1592aaf798df7d7694a1795b37f6d550b339d1f6b3f2f21b725de32e9696b9ca
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/skills-png.20615/
  • Local mirror: 10718-4fb4ea8786c92503ec6de2dfb4446d6c.png
    SHA-256: 241db0c25f2fa0988c9fe12470fd98454c612b96caa69e40c9c01e9b7e96c6d1
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/common-png.20614/
  • Local mirror: 10721-4fe14d45f0dadac3f76b39cfc9664b39.png
    SHA-256: f6ef9792b54d31d3701ae25e18581527df062ffae93f2d7f60034a6af90bdfc7
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/troops-png.20617/
  • Local mirror: 10723-2954f35ff9dc22d3c6a487e9a58b6110.png
    SHA-256: 57cc47993a576aeb7638b26dbd8841c0ac41192672c941e0d7bd1cfea0c66c51
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/event-page-prt1-png.20619/
  • Local mirror: 10722-69c02c052c1f109f184ab340d6345ca6.png
    SHA-256: 625da0d0e27d9f445ea2465aa863c7ab81423b7a5fca27ba6c1ec86c2c3db2ca
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/event-page-prt-2-png.20618/

Referenced Images / Attachments

state.PNG
state.PNG
Skills.PNG
Skills.PNG
Common.PNG
Common.PNG
troops.PNG
troops.PNG
Event Page prt1.PNG
Event Page prt1.PNG
Event page prt 2.PNG
Event page prt 2.PNG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

Replies (0)

No replies yet.

0 replies 20 views

Log in to reply.