Basic Evented Moving Lights and Lantern
BMM_Archive · July 15, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Basic Evented Moving Lights and Lantern
- Original author: Quailar
- Original date: March 21, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/basic-evented-moving-lights-and-lantern.38045/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
Basic Evented Moving Lights and Lantern I wanted to make a lighting system with events instead of scripts. This system allows you to event moving lights on any event. It also has a lantern feature for player. based on a picture overlay for lantern. Requirements: 2 night and lantern files
Archived First Post
Basic Evented Moving Lights and Lantern
I wanted to make a lighting system with events instead of scripts. This system allows you to event moving lights on any event. It also has a lantern feature for player. based on a picture overlay for lantern.
Requirements:
2 night and lantern files
1 light file
Le Event Extender
(Le Event Extender provides a script call: "event_in_screen?" which make it easier, but can be done without)
To do without:
Setup:
1 parallel
1 Common Event
1 designated picture id for each light
Features:
Moving lights
Flicker in lights
Multiple moving or immobile light for events
Lantern for player
No real tutorial required check demo:
http://s000.tinyupload.com/?file_id=02704827157915318200

I wanted to make a lighting system with events instead of scripts. This system allows you to event moving lights on any event. It also has a lantern feature for player. based on a picture overlay for lantern.
Requirements:
2 night and lantern files
1 light file
Le Event Extender
(Le Event Extender provides a script call: "event_in_screen?" which make it easier, but can be done without)
To do without:
In parallel process, set event screen x and y coordinates.
If event's y is less than 416 and greater than 0
and x is less than 544 and greater than 0
Then event is on screen
If event's y is less than 416 and greater than 0
and x is less than 544 and greater than 0
Then event is on screen
1 parallel
1 Common Event
1 designated picture id for each light
Features:
Moving lights
Flicker in lights
Multiple moving or immobile light for events
Lantern for player
No real tutorial required check demo:
http://s000.tinyupload.com/?file_id=02704827157915318200

Features Mentioned
- Moving lights
- Flicker in lights
- Multiple moving or immobile light for events
- Lantern for player
- No real tutorial required check demo:
- "lightbox_close": "Close",
- "lightbox_next": "Next",
- "lightbox_previous": "Previous",
- "lightbox_error": "The requested content cannot be loaded. Please try again later.",
- "lightbox_start_slideshow": "Start slideshow",
- "lightbox_stop_slideshow": "Stop slideshow",
- "lightbox_full_screen": "Full screen",
- "lightbox_thumbnails": "Thumbnails",
- "lightbox_download": "Download",
- "lightbox_share": "Share",
- "lightbox_zoom": "Zoom",
- "lightbox_new_window": "New window",
- "lightbox_toggle_sidebar": "Toggle sidebar"
Downloads / Referenced Files
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- Local mirror: 10282-a1db27c1afe76ce6447198f719ac53fc.png
SHA-256:622c6a6e606f963a09239e218028814d416ff05227a17b2a2f022de34cb45ec2
Original attachment URL: https://forums.rpgmakerweb.com/attachments/lights-png.19967/
Referenced Images / Attachments
Creator Claims / Removal
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