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Scanning System Without Scripting

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Scanning System Without Scripting
  • Original author: Vez'nan
  • Original date: January 11, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/scanning-system-without-scripting.35787/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Hello and welcome to: [IMG]http://forums.rpgmakerweb.com/uploads/monthly_01_2015/post-55854-0-66543400-1421660553.png[/IMG] In this topic,I'll teach you how to make a scan system without scripting or complicated stuff.Without further adieu,let us

Archived First Post

Hello and welcome to:

[IMG]http://forums.rpgmakerweb.com/uploads/monthly_01_2015/post-55854-0-66543400-1421660553.png[/IMG]

In this topic,I'll teach you how to make a scan system without

scripting or complicated stuff.Without further adieu,let us

begin,shall we?

STEP 1:

Make like,16 variables:

1.Enemy A Hp

2.Enemy B Hp

3.Enemy C Hp

4.Enemy D Hp

5.Enemy A Mp

6.Enemy B Mp

7.Enemy C Mp

8.Enemy D Mp

9.Max Enemy A Hp

10.Max Enemy B Hp

11.Max Enemy C Hp

12.Max Enemy D Hp

13.Max Enemy A Mp

14.Max Enemy B Mp

15.Max Enemy C Mp

16.Max Enemy D Mp

STEP 2:

Make at least 1 common event.

Make a switch=17.Battle Scanning ONN

Type in:

"column 1:Control Switch:17.Battle Scanning ONN"

STEP 3:

Make a skill called 'Scan' or 'Libra'

Add the effect located at the left of the skill,

put in Common Event : [scan Common Event ID]

STEP 4:

At every troop slot,make 1 event and

Example:

"column 1:Control Variable:1.Enemy A Hp: Enemy 1's Hp"

  ^ ^ ^

Make it to the all 4 enemy hp variable

The 'Enemy A Mp' variable, just copy the same

at the up as I did but change the "Enemy 1's Hp" to "Enemy 1's Mp"

If you don't understand see this:

Protected download

Then you shoud make a text like this:

\c[6]Slime A\c[0]  \v[Enemy A Hp Variable ID] / \v[Max Enemy A Hp Variable ID]HP   \v[Enemy A Mp Variable ID] / \v[Max Enemy A Mp Variable ID]MP

\c[6]Slime B\c[0]  \v[Enemy B Hp Variable ID] / \v[Max Enemy B Hp Variable ID]HP   \v[Enemy B Mp Variable ID] / \v[MaxEnemy B Mp Variable ID]MP

This one is very important.At the bottom,control the "Battle

Scanning ONN" Switch to Off.

STEP 5:

You're DONE!!!

Check out mine:

Protected download

Protected download

Pretty awesome huh?

I also used Theolized's Enemy Class and Level

Search them in Google if you want them.

Protected download

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