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How to make quest and junk items sellable.

BMM_Archive · July 15, 2026

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to make quest and junk items sellable.
  • Original author: 100LittleDreams
  • Original date: February 11, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-make-quest-and-junk-items-sellable.23606/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials

Summary

Oki, I'm guessing people who are new to using Modern Algebra's Quest Journal Script are wondering how to make quest items dropped from mobs sellable. (Basically so you don't have unneeded items clogging your bag and maybe make a bit of extra cash too.) Well here is how to do it:

Archived First Post

Oki, I'm guessing people who are new to using Modern Algebra's Quest Journal Script are wondering

how to make quest items dropped from mobs sellable.

(Basically so you don't have unneeded items clogging your bag and maybe make a bit of extra cash too.)

Well here is how to do it:

  • <span style="color: #0000cd">Create the item and it's description. Set the scope and occasion to none/never
Put the price of how much gold you want the item to be sold for. (Or whatever currency is used)

Then set it to be consumable. (The note tab was just a reminder for me in case I forgot what it was for. lol I'm derpy.)

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  • <span style="color: #0000cd">Now to test it in your game. Open your game file in RPG Maker VX Ace and create
a parallel process event to give you the item you are testing. (Just in case you're to lazy to quest for it) and put

a erase event under it.<span style="color: #ff0000"> (I recommend you put as parallel process if you set it to autorun it may not follow the erase event

<span style="color: #ff0000">and basically freeze your game; since autorun disables movement)

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  • <span style="color: #0000cd">Start your game and check to see if the item is in your inventory. <span style="color: #a9a9a9">(You can also use a treasure chest to gain the item
<span style="color: #a9a9a9">but since this is for excess items I recommend testing with a parallel event)<span style="color: #000000"> If you noticed it is grayed out since its

a worthless item you want to sell it to the NPC.

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  • <span style="color: #0000cd">Open the shop process by talking to the NPC. As you can see the item is sellable. Select the amount of the item
you want to dump onto the NPC and make your profit.

<span style="color: #0000cd">​5.PNG

Well there is how to do it. Also this can be good for random junk items that mobs keep spamming you with such as

bat wings, eyeballs, etc. Or if you have a alchemy system and want to make good junk to sell for more cash. Also

your junk items can be normal items also. Just change the Item Type to normal.

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Referenced Images / Attachments

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