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MZKC_FollowerTalk - Call a common event when the player talks to a follower [MZ/MV]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KC_FollowerTalk - Call a common event when the player talks to a follower [MZ/MV]
  • Original author: Kelly-inactive
  • Original date: October 8, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/kc_followertalk-call-a-common-event-when-the-player-talks-to-a-follower-mz-mv.151859/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

KC_FollowerTalk 1.0.0 by Kelly Chavez​ Introduction This is a plugin that lets the developer call a common event upon interacting with a follower and stores the actor ID of the closest follower that the player is looking at.

Archived First Post

KC_FollowerTalk 1.0.0
by Kelly Chavez

Introduction
This is a plugin that lets the developer call a common event upon interacting with a follower and stores the actor ID of the closest follower that the player is looking at.

Features
  • Call a common event when the player tries to talk to a follower
  • Store the actor ID of the closest follower that the player is looking at in a variable—useful for having the party leader "talk" to a particular follower
  • Automatically turn the follower being interacted with toward the player
  • Customize which button the player presses to interact with their followers
  • Configure the maximum and minimum range between the player and the closest valid follower
  • Compatible with SAN_AnalogMove (and possibly other pixel movement plugins)

Example Media



How to Use
To use, download this plugin, place it into your game's plugins folder, and enable it in the plugin manager. From there, follow the information in the help section. See the demo for a working setup.

To use with SAN_AnalogMove, place KC_FollowerTalk below SAN_AnalogMove.

Script Calls
Code:
 * KCDev.FollowerTalk.recentActorId()
 * | Returns the result of the most recent check. Useful for script calls in
 *   cases where you do not want to use a Game Variable for this plugin
 * | Is 0 if the the player pushed the follower talk button while not looking
 *   at a follower
 * | This is NOT updated if the player cannot talk to followers (e.g. the
 *   disable switch is on or the player is in a cutscene)

Demo (MZ)
Current Version (1.0.0) - Google Drive

Demo (MV)
Current Version (1.0.0) - Google Drive

Download
GitHub (Right-click 'Raw' and select 'Save link as...')

Changelog
  • 10/08/2022 - v1.0.0
    • Initial release

Terms and Credits
I've released this plugin under the MIT license. So, you can include this plugin in any project as long as you include the license with your distribution. For most projects, this requirement is fulfilled as long as you keep the license text that is at the top of the plugin's js file intact.

Also, though not strictly required, I would appreciate being credited as K. Chavez or Kelly Chavez in your games' credits.

Features Mentioned

  • Call a common event when the player tries to talk to a follower
  • Store the actor ID of the closest follower that the player is looking at in a variable—useful for having the party leader "talk" to a particular follower
  • Automatically turn the follower being interacted with toward the player
  • Customize which button the player presses to interact with their followers
  • Configure the maximum and minimum range between the player and the closest valid follower
  • Compatible with SAN_AnalogMove (and possibly other pixel movement plugins)
  • Example Media
  • Spoiler: Regular Demo
  • Spoiler: Pixel Movement Example

Downloads / Referenced Files

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License / Terms Note

Terms and Credits I've released this plugin under the MIT license. So, you can include this plugin in any project as long as you include the license with your distribution. For most projects, this requirement is fulfilled as long as you keep the license text that is at the top of the plugin's js file intact. Also, though not strictly required, I would appreciate being credited as K. Chavez or Kelly Chavez in your games' credits.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

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