The super integration is a feature that lets you operate the self variables using the default event commands. In another word, using the editor.
♦ Default event command ♦
Self Variables are stored just like Self Switches. This means, that they mix Map Id, Event Id, and Variable Id to build a key that will hold the value of the self variable.
- MapId, EventId, VarId = value
So, if Event Id 6 of Map Id 114 has a Self Variable Id 2 with a value of 345, the game will save this like that:
So, with that in mind, if the variable has the "SV:" tag on their name, any event command that let you use a variable, will operate the self variable instead of the default game variable(Control Variable, Conditional Branch, etc.).
To do that, they will need a Variable Id, Map Id, and Event Id to access a Self Variable value.
The Var Id will get from the event command itself, by the user.
The Map Id and Event Id will be automatically got by the plugin and combined to find the value of a self variable.
But if in case you want to check the value of a self variable of another event? Or even in another map?
Then you must set a variable id into the Target Variables located on the plugin parameter.
These Target Variables will let you change the Event Id and Map Id that was being set automatically when you use the event commands.
You just need to change their values to something above 0 and they will set a Target Map Id and Event Id.
Set their value to 0 if you want to restore the normal behavior.
* They also must be set as Self Variables.
They will work on any event command that uses variables!