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MVYEP Battle A.I. Core for Actors with Auto-Battle flag Extension

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP Battle A.I. Core for Actors with Auto-Battle flag Extension
  • Original author: masterlobo
  • Original date: September 11, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-battle-a-i-core-for-actors-with-auto-battle-flag-extension.68148/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

This an extension plugin for Yanfly's Battle A.I. Core script This will give Actors with the Auto-Battle flag the same A.I. capabilities Yanfly's script gives to enemies. Flag Actor requires: {

Archived First Post

This an extension plugin for Yanfly's Battle A.I. Core script


This will give Actors with the Auto-Battle flag the same A.I. capabilities Yanfly's script gives to enemies.


Flag Actor requires:


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Bear in mind, the actor must have learned the skill specified on the AI Priority notes in order for it to be able to be used.


Script is plug and play. Place below YEP_BattleAICore.


Link to script.


Btw, if you want the AI Priority to be strictly followed, just comment out the following line:

Code:
if ((random > this.aiLevel()) && (i != this.actor().aiPattern.length - 1)) continue;

Downloads / Referenced Files

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