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Original Source
- Original title: Autotile Tile IDs
- Original author: PK8
- Original date: June 27, 2012
- Source thread: https://forums.rpgmakerweb.com/threads/autotile-tile-ids.2829/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMVXAce Tutorials
Summary
(2144..2191) (Uses Layer 2) 03 Block C #2 (2192..2239) (Uses Layer 2) 04 Block D #1 (2240..2287) 05 Block E #1 (2288..2335)
Archived First Post
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Autotile Tile IDs
Introduction
This was something I was bored enough to experiment with and learn a little more about. Okay, it was more like I had to since I'm writing a Tile Substitution / Placement script that -- as of this writing -- will be up very soon. Some of the information here is probably a no-brainer to those who worked with autotiles before.
Autotile Indexes
Normal Autotile Indexes
Each autotile contains 48 (ranges from 0..47) different tiles which appear in different directions. I have put together a list that explains all 48 of them should you ever want to use this information in some way. Here they are:
Tile A1 Block E Indexes
Behavior of autotiles for waterfalls. Indexes 4 through 47 are the same.
Tile A3 Roofs and Walls / Tile A4 Walls
Behavior of autotiles for Tile A3 Roofs, Tile A3 and A4 Walls. Indexes 16 through 47 are the same.
Autotiles & Tileset Tile IDs
Tile A1 Tile IDs
Please look into Tile A1 Block E Indexes for info on the Block E Autotiles
Tile A2 Tile IDs
Tile A3 Tile IDs
Please look into Tile A3 Roofs and Walls / Tile A4 Walls for info on the Roof and Wall Autotiles
Tile A4 Tile IDs
Please look into Tile A3 Roofs and Walls / Tile A4 Walls for info on the Wall Autotiles
Tile A5 Tile IDs
Tile B - E Tile IDs
Formulas
Now you're probably wondering, "okay, now what?" So say you need to call them or change them through the $game_map.data[x, y, i] = value call and you need to use an autotile for some reason. See, autotiles can't shape themselves, so you need to find the tile ID that best suits where you're putting a particular autotile. Now if you can't be bothered to remember all of the tile IDs and such (and honestly, I can't say I blame you because I wouldn't either), then you can use a quick formula for each tileset.
Formula for Tile A1 - Tile A4
2048 + (48 * autotile) + index
Autotile: 0..127
Index: 0..47
Formula for Tile A5
1536 + (column + (row * 8))
Column: 0..7
Row: 0..15
Formula for Tile B - E
(256 * set) + (column + (8 * row))
Set: 0: B, 1: C, 2: D, 3: E
Column: 0..7
Row: 0..31
Autotile Tile IDs
Introduction
This was something I was bored enough to experiment with and learn a little more about. Okay, it was more like I had to since I'm writing a Tile Substitution / Placement script that -- as of this writing -- will be up very soon. Some of the information here is probably a no-brainer to those who worked with autotiles before.
Autotile Indexes
Normal Autotile Indexes
Each autotile contains 48 (ranges from 0..47) different tiles which appear in different directions. I have put together a list that explains all 48 of them should you ever want to use this information in some way. Here they are:
- 00 Center (No edges)
- 01 ↖ (Outside Corner) Edge
- 02 ↗ (OC) Edge
- 03 ↖↗ (OC) Edges
- 04 ↘ (OC) Edges
- 05 ↖↘ (OC) Edges
- 06 ↗↘ (OC) Edges
- 07 ↖↗↘ (OC) Edges
- 08 ↙ (OC) Edge
- 09 ↖↙ (OC) Edges
- 10 ↙↗ (OC) Edges
- 11 ↖↙↗ (OC) Edges
- 12 ↙↘ (OC) Edges
- 13 ↖↙↘ (OC) Edges
- 14 ↙↗↘ (OC) Edges
- 15 ↖↗↙↘ (OC) Edges
- 16 ← Edge
- 17 ←, ↗ (OC) Edges
- 18 ←, ↘ (OC) Edges
- 19 ←, ↗↘ (OC) Edges
- 20 ↑ Edge
- 21 ↑, ↘ (OC) Edges
- 22 ↑, ↙ (OC) Edges
- 23 ↑, ↙↘ (OC) Edges
- 24 → Edge
- 25 →, ↙ (OC) Edges
- 26 →, ↖ (OC) Edges
- 27 →, ↖↙ (OC) Edges
- 28 ↓ Edge
- 29 ↓, ↖ (OC) Edges
- 30 ↓, ↗ (OC) Edges
- 31 ↓, ↖↗ (OC) Edges
- 32 ←→ Edges
- 33 ↑↓ Edges
- 34 ↖ (Inside Corner) Edge
- 35 ↖ (IC), ↘ (OC) Edge
- 36 ↗ (IC) Edge
- 37 ↗ (IC), ↙ (OC) Edge
- 38 ↘ (IC) Edge
- 39 ↖ (OC), ↘ (IC) Edge
- 40 ↙ (IC) Edge
- 41 ↙ (IC), ↗ (OC) Edge
- 42 ↑←→ Edges
- 43 ↑←↓ Edges
- 44 ↓←→ Edges
- 45 ↑→↓ Edges
- 46 ↖↗↙↘ (IC) Edges
- 47 Autotile Display Graphic
Behavior of autotiles for waterfalls. Indexes 4 through 47 are the same.
- 00 Center (No edges)
- 01 ← Edge
- 02 → Edge
- 03 ← and → Edge
- 04..47 ???
Behavior of autotiles for Tile A3 Roofs, Tile A3 and A4 Walls. Indexes 16 through 47 are the same.
- 00 Center (No edges)
- 01 ← Edge
- 02 ↑ Edge
- 03 ↖ Edge
- 04 → Edge
- 05 ←→ Edges
- 06 ↗ Edge
- 07 ↑←→ Edges
- 08 ↓ Edge
- 09 ↙ Edge
- 10 ↑↓ Edges
- 11 ←↑↓ Edges
- 12 ↘ Edge
- 13 ↓←→ Edges
- 14 →↑↓ Edges
- 15 ←→↑↓ Edges
- 16..47 ???
Tile A1 Tile IDs
Please look into Tile A1 Block E Indexes for info on the Block E Autotiles
- 00 Block A (2048..2095)
- 01 Block B (2096..2143)
- 02 Block C #1 (2144..2191) (Uses Layer 2)
- 03 Block C #2 (2192..2239) (Uses Layer 2)
- 04 Block D #1 (2240..2287)
- 05 Block E #1 (2288..2335)
- 06 Block D #2 (2336..2383)
- 07 Block E #2 (2384..2431)
- 08 Block D #3 (2432..2479)
- 09 Block E #3 (2480..2527)
- 10 Block D #4 (2528..2575) (Note: Below D #3)
- 11 Block E #4 (2576..2623) (Note: Below E #3)
- 12 Block D #5 (2624..2671) (Note: Across D #3)
- 13 Block E #5 (2672..2719) (Note: Across E #3)
- 14 Block D #6 (2720..2767) (Note: Across D #4 / Below D #5)
- 15 Block E #6 (2768..2815) (Note: Across E #4 / Below E #5)
- 16 Block A #1: Ground A1-1 (2816..2863)
- 17 Block A #1: Pattern A1-1 (2864..2911) (Uses Layer 2)
- 18 Block A #1: Ground A1-2 (2912..2959)
- 19 Block A #1: Pattern A1-2 (2960..3007) (Uses Layer 2)
- 20 Block B #1: Pattern B1-1 (3008..3055) (Uses Layer 2)
- 21 Block B #1: Pattern B1-2 (3056..3103) (Uses Layer 2)
- 22 Block B #1: Pattern B1-3 (3104..3152) (Uses Layer 2)
- 23 Block B #1: Pattern B1-4 (3153..3199) (Uses Layer 2)
- 24 Block A #2: Ground A2-1 (3200..3247)
- 25 Block A #2: Pattern A2-1 (3248..3295) (Uses Layer 2)
- 26 Block A #2: Ground A2-2 (3296..3343)
- 27 Block A #2: Pattern A2-2 (3344..3391) (Uses Layer 2)
- 28 Block B #2: Pattern B2-1 (3392..3439) (Uses Layer 2)
- 29 Block B #2: Pattern B2-2 (3440..3487) (Uses Layer 2)
- 30 Block B #2: Pattern B2-3 (3488..3535) (Uses Layer 2)
- 31 Block B #2: Pattern B2-4 (3536..3583) (Uses Layer 2)
- 32 Block A #3: Ground A3-1 (3584..3631)
- 33 Block A #3: Pattern A3-1 (3632..3679) (Uses Layer 2)
- 34 Block A #3: Ground A3-2 (3680..3727)
- 35 Block A #3: Pattern A3-2 (3728..3775) (Uses Layer 2)
- 36 Block B #3: Pattern B3-1 (3776..3823) (Uses Layer 2)
- 37 Block B #3: Pattern B3-2 (3824..3871) (Uses Layer 2)
- 38 Block B #3: Pattern B3-3 (3872..3919) (Uses Layer 2)
- 39 Block B #3: Pattern B3-4 (3920..3967) (Uses Layer 2)
- 40 Block A #4: Ground A4-1 (3968..4015)
- 41 Block A #4: Pattern A4-1 (4016..4063) (Uses Layer 2)
- 42 Block A #4: Ground A4-2 (4064..4111)
- 43 Block A #4: Pattern A4-2 (4112..4159) (Uses Layer 2)
- 44 Block B #4: Pattern B4-1 (4160..4207) (Uses Layer 2)
- 45 Block B #4: Pattern B4-2 (4208..4255) (Uses Layer 2)
- 46 Block B #4: Pattern B4-3 (4256..4303) (Uses Layer 2)
- 47 Block B #4: Pattern B4-4 (4304..4351) (Uses Layer 2)
Please look into Tile A3 Roofs and Walls / Tile A4 Walls for info on the Roof and Wall Autotiles
- 48 Exterior Roof #1 (4352..4399)
- 49 Exterior Roof #2 (4400..4447)
- 50 Exterior Roof #3 (4448..4495)
- 51 Exterior Roof #4 (4496..4543)
- 52 Exterior Roof #5 (4544..4591)
- 53 Exterior Roof #6 (4592..4639)
- 54 Exterior Roof #7 (4640..4687)
- 55 Exterior Roof #8 (4688..4735)
- 56 Exterior Wall #1 (4736..4783)
- 57 Exterior Wall #2 (4784..4831)
- 58 Exterior Wall #3 (4832..4879)
- 59 Exterior Wall #4 (4880..4927)
- 60 Exterior Wall #5 (4928..4975)
- 61 Exterior Wall #6 (4976..5023)
- 62 Exterior Wall #7 (5024..5071)
- 63 Exterior Wall #8 (5072..5119)
- 64 Exterior Roof #9 (5120..5167)
- 65 Exterior Roof #10 (5168..5215)
- 66 Exterior Roof #11 (5216..5263)
- 67 Exterior Roof #12 (5264..5311)
- 68 Exterior Roof #13 (5312..5359)
- 69 Exterior Roof #14 (5360..5407)
- 70 Exterior Roof #15 (5408..5455)
- 71 Exterior Roof #16 (5456..5503)
- 72 Exterior Wall #9 (5504..5551)
- 73 Exterior Wall #10 (5552..5599)
- 74 Exterior Wall #11 (5600..5647)
- 75 Exterior Wall #12 (5648..5695)
- 76 Exterior Wall #13 (5696..5743)
- 77 Exterior Wall #14 (5744..5791)
- 78 Exterior Wall #15 (5792..5839)
- 79 Exterior Wall #16 (5840..5887)
Please look into Tile A3 Roofs and Walls / Tile A4 Walls for info on the Wall Autotiles
- 80 Interior Roof #1 (5888..5935)
- 81 Interior Roof #2 (5936..5983)
- 82 Interior Roof #3 (5984..6031)
- 83 Interior Roof #4 (6032..6079)
- 84 Interior Roof #5 (6080..6127)
- 85 Interior Roof #6 (6128..6175)
- 86 Interior Roof #7 (6176..6223)
- 87 Interior Roof #8 (6224..6271)
- 88 Interior Wall #1 (6272..6319)
- 89 Interior Wall #2 (6320..6367)
- 90 Interior Wall #3 (6368..6415)
- 91 Interior Wall #4 (6416..6463)
- 92 Interior Wall #5 (6464..6511)
- 93 Interior Wall #6 (6512..6559)
- 94 Interior Wall #7 (6560..6607)
- 95 Interior Wall #8 (6608..6655)
- 96 Interior Roof #9 (6656..6703)
- 97 Interior Roof #10 (6704..6751)
- 98 Interior Roof #11 (6752..6799)
- 99 Interior Roof #12 (6800..6847)
- 100 Interior Roof #13 (6848..6895)
- 101 Interior Roof #14 (6896..6943)
- 102 Interior Roof #15 (6944..6991)
- 103 Interior Roof #16 (6992..7039)
- 104 Interior Wall #9 (7040..7087)
- 105 Interior Wall #10 (7088..7135)
- 106 Interior Wall #11 (7136..7183)
- 107 Interior Wall #12 (7184..7231)
- 108 Interior Wall #13 (7232..7279)
- 109 Interior Wall #14 (7280..7327)
- 110 Interior Wall #15 (7328..7375)
- 111 Interior Wall #16 (7376..7423)
- 112 Interior Roof #17 (7424..7471)
- 113 Interior Roof #18 (7472..7519)
- 114 Interior Roof #19 (7520..7567)
- 115 Interior Roof #20 (7568..7615)
- 116 Interior Roof #21 (7616..7663)
- 117 Interior Roof #22 (7664..7711)
- 118 Interior Roof #23 (7712..7759)
- 119 Interior Roof #24 (7760..7807)
- 120 Interior Wall #17 (7808..7855)
- 121 Interior Wall #18 (7856..7903)
- 122 Interior Wall #19 (7904..7951)
- 123 Interior Wall #20 (7952..7999)
- 124 Interior Wall #21 (8000..8047)
- 125 Interior Wall #22 (8048..8095)
- 126 Interior Wall #23 (8096..8143)
- 127 Interior Wall #24 (8144..8191)
- 0 (1536)
- 1 (1537)
- 2 (1538)
- 3 (1539)
- 4 (1540)
- 5 (1541)
- 6 (1542)
- 7 (1543)
- 8 (1544)
- 9 (1545)
- 10 (1546)
- 11 (1547)
- 12 (1548)
- 13 (1549)
- 14 (1550)
- 15 (1551)
- 16 (1552)
- 17 (1553)
- 18 (1554)
- 19 (1555)
- 20 (1556)
- 21 (1557)
- 22 (1558)
- 23 (1559)
- 24 (1560)
- 25 (1561)
- 26 (1562)
- 27 (1563)
- 28 (1564)
- 29 (1565)
- 30 (1566)
- 31 (1567)
- 32 (1568)
- 33 (1569)
- 34 (1570)
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- 36 (1572)
- 37 (1573)
- 38 (1574)
- 39 (1575)
- 40 (1576)
- 41 (1577)
- 42 (1578)
- 43 (1579)
- 44 (1580)
- 45 (1581)
- 46 (1582)
- 47 (1583)
- 48 (1584)
- 49 (1585)
- 50 (1586)
- 51 (1587)
- 52 (1588)
- 53 (1589)
- 54 (1590)
- 55 (1591)
- 56 (1592)
- 57 (1593)
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- 59 (1595)
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- 93 (1629)
- 94 (1630)
- 95 (1631)
- 96 (1632)
- 97 (1633)
- 98 (1634)
- 99 (1635)
- 100 (1636)
- 101 (1637)
- 102 (1638)
- 103 (1639)
- 104 (1640)
- 105 (1641)
- 106 (1642)
- 107 (1643)
- 108 (1644)
- 109 (1645)
- 110 (1646)
- 111 (1647)
- 112 (1648)
- 113 (1649)
- 114 (1650)
- 115 (1651)
- 116 (1652)
- 117 (1653)
- 118 (1654)
- 119 (1655)
- 120 (1656)
- 121 (1657)
- 122 (1658)
- 123 (1659)
- 124 (1660)
- 125 (1661)
- 126 (1662)
- 127 (1663)
- B Tile B Set (0..255)
- C Tile C Set (256..511)
- D Tile D Set (512..767)
- E Tile E Set (768..1023)
Formulas
Now you're probably wondering, "okay, now what?" So say you need to call them or change them through the $game_map.data[x, y, i] = value call and you need to use an autotile for some reason. See, autotiles can't shape themselves, so you need to find the tile ID that best suits where you're putting a particular autotile. Now if you can't be bothered to remember all of the tile IDs and such (and honestly, I can't say I blame you because I wouldn't either), then you can use a quick formula for each tileset.
Formula for Tile A1 - Tile A4
2048 + (48 * autotile) + index
Autotile: 0..127
Index: 0..47
Formula for Tile A5
1536 + (column + (row * 8))
Column: 0..7
Row: 0..15
Formula for Tile B - E
(256 * set) + (column + (8 * row))
Set: 0: B, 1: C, 2: D, 3: E
Column: 0..7
Row: 0..31
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