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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: ME_InstanceActor
  • Original author: myenemy
  • Original date: May 16, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/me_instanceactor.136578/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

ME_InstanceActor 1.1.0 myenemy​ Introduction Generate actors with randomized stats!

Archived First Post

ME_InstanceActor 1.1.0
myenemy

Introduction
Generate actors with randomized stats!

Features
- Create mercenaries or different types of actors with stats randomized!


Description
This is my first extension plugin, for ME_CopyActor. With this, you can create multiple actors copying from a original one, but the stats are randomized upon creation. I took inspiration from something you will certainly notice in the demo, a saga where you collect monsters and they don't always share the same stats even at the same level. This is not so amazing, but it's way simpler to manage, and understand for the new player.

Changelog
1.1.0:
- Found a couple of possible bugs and cleaned them
- Now the plugin accepts game variables, just add any letter to the command, for example: O9 will check variable number 9. This is accepted both in IDs and stats.
- Now the plugin accepts percentajes, just add a % symbol into the number, for example, 30% min hp will check the original actor's Max HP, and consider it the lowest. You can mix this with a ingame variable, for example, J4% will check variable number 4, and use it as a percentage of that stat.
- Added one more command to generate with customs parameters, which doesn' t default to 0, but to the plugin parameters.

Video


How to Use
Add the plugin to <project folder>/js/plugins , do the same with ME_CopyActor (MZ version).
Add them both to the editor, but make sure InstanceActors is below CopyActor.
There's not much to do from here.
You can set default settings to generate in the plugin parameters when you use the plugin command "Generate Actor", it just needs the original actor, and where to place it, or, you can use "Generate custom actor" to choose directly.
Values can be lower or higher than the original values.

Terms of use
Common:
- Free to use as in money.
- Feel free to modify to redistribute it.
- This plugin comes as is, with no guarantees.
- I'll try to give support about it, but I can't say I will do it for sure.
Non Commercial:
- No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
Commercial:
- Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
- Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them. (This thread, private message, github...)

Download
https://myenemy.itch.io/mz-instanceactor

Features Mentioned

  • Create mercenaries or different types of actors with stats randomized!
  • Description
  • This is my first extension plugin, for ME_CopyActor. With this, you can create multiple actors copying from a original one, but the stats are randomized upon creation. I took inspiration from something you will certainly notice in the demo, a saga where you collect monsters and they don't always share the same stats even at the same level. This is not so amazing, but it's way simpler to manage, and understand for the new player.

Downloads / Referenced Files

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License / Terms Note

Terms of use Common: - Free to use as in money. - Feel free to modify to redistribute it.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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